Appendix N is not Holy Writ

Sacrilege!

This is a post I’ve threatened to write a few times, so I might as well finally do it.

Appendix N is the recommended reading list Gygax published in the back of the Dungeon Master’s Guide. I looked it over once or twice back in the day. I was familiar with most of the authors, and had read half or so, but it never moved me to explore the ones I was unfamiliar with back then.

Fast forward to 2008, the rough birth of the OSR (Old School Renaissance or Revolution, depending on which blog was proclaiming the movement at that moment). Though most of the OSR was more focused on OD&D (Original) rather than AD&D (Advanced, which was more codified than the free-wheeling attitude more common in the OSR), that reading list from the AD&D DMG became holy scripture as most of the bloggers scrambled to recapture the early days of play. It was seen as a window on What Gygax Was Thinking as he put the game together.

It was kinda cool browsing blogs that featured readings from Appendix N, but most of the insights into how it affected certain aspects of the rules were kinda forced. People over-analyzed the books on that list in their quest for gaming essentialism. There were quite a few purity tests.

It was taken to another level by Goodman Games, with their clone of D&D called Dungeon Crawl Classics. Goodman claimed that all of the books from Appendix N were read and absorbed and the game was rewritten based on that analysis.

That game was actually influenced more from the early days of gaming than the books themselves. Specifically with the Character Funnel: you take a bunch of wine merchants and farmers and janitors and whatever and throw them into the dungeon, and whoever lives becomes an actual first level character.

There is nothing in Appendix N, or classic fantasy literature, that would lead to the creation of the Character Funnel. It is a conceit from the early days of gaming and fragile characters rolled randomly.

Appendix N became holy again a few years later when the Pulp Revolution became a thing. Books were written on that list as it was rediscovered and used as guidance about how all fantasy fiction should be. It was treated like the Talmud. Not sure that the PulpRev is still a thing – almost all of those guys descended into Alt-right idiocy (and giving ammunition to the “S&S Gaming and Fiction is Hatred!” idiots on the left).

There are at least two books devoted to Appendix N, examining each book on the list, and a bunch of podcasts trodding the same sacred ground.

But what all of these guys in those movements missed is this – it’s just a list, and an imperfect one at that. Many great authors were left off of it.

No Karl Edward Wagner and Kane (the greatest Sword & Sorcery character). Wagner’s books had been burning through the shelves of bookstores with Frazetta covers for nearly a decade when Gygax compiled his list in 1979, so they would have been difficult to miss. I know the claim is that the list is comprised of works that influenced Gygax, but it’s difficult to believe that Heiro’s Journey plays more like an early D&D adventure than Bloodstone does.

No Clark Ashton Smith, the greatest of fantasy’s wordsmiths. To ignore Averoigne and Zothique is unforgivable in any serious S&S list. Those stories do play like D&D sessions from the early days.

No Edmund Hamilton. No Henry Kuttner. No C. L. Moore.

And you know what? No problem! Because it is just a list, and an incomplete one at that. A starting point for some, a refresher for others.

To treat it as the Ten Commandments and advocate for it with religious fervor, as some have done the last decade plus, is silly.

That’s why I roll my eyes when publications like Tales from the Magician’s Skull use Appendix N so hard in their advertising. But then again, I guess it qualifies as being simply shorthand for works in an S&S vein – even if tangential works were included and critical works were left off of it.

Edit: Since I like to go on about misspellings and other errors when I review books, I thought it was fair to point out that I found two after proofreading this post and then pressing “Publish.” Now fixed. Sheesh!

Thoughts on Resurrection Magic in Gaming (and Fiction, Kinda)

Right from the first publication of the Dungeons & Dragon rules, there were spells to bring a dead character back to life. Clerics had the 5th level spell Raise Dead, which instantly raised a slain character, though they had to spend two weeks recovering from the ordeal. There was also the 6th level Magic-User spell Reincarnation, which brought back a dead character, though in a different form based on their alignment.

So bringing a dead character back to life has always been a part of D&D, and most of the games that followed.

I never liked it. Probably due to my preference for sword and sorcery, in which death was final. There were some very few exceptions, like Xaltotun the evil sorcerer in the only Conan novel, The Hour of the Dragon. But this was not a good thing, of course, and in most other stories that bring characters back from the dead, it is pretty hideous. Those characters are changed for the worse.

Fiction and gaming are different, of course. D&D being a game, the inclusion of resurrection magic to continue the life of your dead character makes sense, in the context of being purely a game.

But I still don’t like it. Life is precious. Being able to resurrect a character makes death an inconvenience, and devalues how precious life is. Even, for me, in a gaming context.

I was recently reminded of this by my buddy Rick when he remarked, on the Lead Adventure Forum where I also post the Greywater Chronicles, that Greywater is a tough place with characters getting killed, this in particular reference to Stu the caprian. This was just an observation, he was not advocating anything.

It’s true: Greywater is brutal. Many of the characters who have appeared have died. But I think they have all shined the brighter for it. And the threat of death in every engagement adds tension – or at least, I like to think so!

There was a discussion I had with a guy on the old Necromancer Games forum in the late 2000s. I forgot what set him off, but he went on at length about the glory of last stands and sacrificing your character for a higher ideal. Which I agree with; that makes for dramatic gaming.

But then he continued by saying that you could just whip out the Raise Dead scroll and continue on. He did not see the irony. I pointed out it wasn’t really a sacrifice if you know that you will get raised a few moments later, and the act as a sacrifice becomes meaningless. He got rather angry, and accused me of not understanding valor and a bunch of other unhinged accusations. Gotta love internet chats.

I obviously left the conversation at that point, but it did illustrate to me, again, how resurrection magic devalues not just life itself, but the magnitude of a character’s actions done in the face of imminent death. If all you have to do is push a button to come back to life, you are not sacrificing yourself.

Gaming is a pretty big tent, room for all kinds of ideas. I understand losing a 10th level character hurts. It is just a game, after all, and the magic to bring the character back is as old as the game itself. I really don’t have a problem with other people including it in their campaigns.

But I’ll stick with my life is fragile and precious view, where there is no raising of the dead. Unless it is an utter abomination, like Xaltotun.

Kickstarter – More Issues of Tales from the Magician’s Skull

Just a quick note to let all three of my regular steadfast readers know that there is a new Kickstarter for more issues of the Magician’s Skull magazine.

I have already pledged. I really like the magazine, despite a couple of poor stories, because it is a big positive to have a well-funded vehicle for Sword & Sorcery tales.

I misread the pledge levels at first and went with the highest pledge level, the rather cool “Last To Be Immolated” level. It is a nine-issue subscription, with the added bonus of having my name on a list in one issue of the mag. The 9-issue sub costs $122; this level is $172. $50 is a lot to have my name on a list no one cares about. Joe Goodman has always been good at these marketing gimmicks, since he first opened up Goodman Games to provide third-party modules for the 3rd Edition of D&D back in the early 2000s. I’ll probably go back and change it to the base 9-issue pledge level, but for now I’ll let it go. It’s not like Goodman needs the extra $50 from me, or I need my vanity affirmed by being on the list; but its still kinda cool.

The Kickstarter runs for the next 16 days, and includes single, five, or nine issue subs. If you want to see S&S supported, you might consider pledging.

I am reading through Issue #6 right now, and should have a review of it in the next week or so (heard that before? Heh.).

I’ve tried posting links to Kickstarters before, and it usually gets gakked up for some reason. If this link doesn’t work, you can go to kickstarter.com and search “Magician’s Skull.” It will be obvious from there (knock on skull).

https://www.kickstarter.com/projects/devillich/more-tales-from-the-magicians-skull

Edit: OK, it just plays the silly movie. Here is the URL, which you can just copy and paste into your favored browser. Before going there, delete the space between the first “m” and the “/” to make it functional.

https://www.kickstarter.com /projects/devillich/more-tales-from-the-magicians-skull

The Passing of Dean Morrissey

There were a handful of artists that took my breath away when I first got into D&D, in particular some of the cover artists for Dragon magazine. One of the very best was Dean Morrissey. He had a detailed realism and a moodiness that few could match. His pictures told an immersive story.

I hate to get ghoulish, as I have posted a few times about some my favorite writers and artists when they die. But I do it for those who might not have seen or read their work before. If you have never heard of him, you have a lot to look forward to.

Rest in peace, Mr. Morrissey.

Just a few of his incredible artworks, low res stuff taken off the net:

Swords Under Distant Suns 2020 in Review

First off, I got 12 issues of The Greywater Chronicles completed, numbers 7 through 18. Pretty happy about that, and I feel the quality in craftsmanship got better as the story went on. This was right on the heels of the Shades’ Hollow game and comics, which finished up early last year. Some of the survivors from there showed up in the Greywater Chronicles. We’ll see where we go from here, but Aramaim did say she was coming for K’Tuuluu…

I got a lot of reviews done this year, of stuff old and new. The reviews have been among the most popular posts, as those of current books have been linked to a few times. I had hoped to have a review of The Best of Heroic Fantasy Quarterly number 2 up by now, but running a bit behind. Probably still a week or so out. I also received Tales From the Magician’s Skull number five, so something about that will show up later this month.

I got a pretty strong adventure for Dark City Games finished, Uprising! Playtesting revealed one thing that needs to be improved; I am working on that today, so the adventure should be out early next week.

Speaking of DCG, we had a conversation about having an iconic world. I created the city of Redpoint in one corner of the old Tyrin map, but I am thinking something a little different. I’ve created adventures all over the city and the Stormspeake Peninsula that it is set in. I had hoped others would contribute to a shared game world, but it never really panned out. I am creating a document today for George to look at; I’ll keep you posted on that.

My fiction writing was thin last year; as in, no stories completed. Gah. Lots of ideas, though, that I hope will be the basis for a strong fiction year. My goals: one novel, four stories. Again, we’ll see…

I got a lot of terrain painted this year. I have more than I will ever need now, and I am unlikely to get much more. A couple of specialty terrain things, and I may make a few pieces myself. I have an idea for Beholder corridors.

For a stretch, I was posting almost every day here. I enjoyed that. I’m not going to let myself get too sidetracked from the blog in the future. I’d like to maintain at least four posts a week here. Starting now!

OK, there might be a few other things I missed, but I think that is it from my fiction and gaming cult perspective.

I hope you all have a wonderful year!

Bret

Projects in the Works…

As usual, too many, and I’m not making a big enough dent.

First up is the Dark City Games adventure, Uprising! This is about a group of slave-gladiators in an underground city of evil dwarves. That city, Blackledge, was seen in the distance in my old adventure Raid on Cygnosa. It is very close to being done; I had hoped to have completed it before now, but there’s some fine tuning left to go. After that will be a game about Stalingrad in our Combat Boots series. I have a lot of sources to draw on for this.

Then there is the story I am working on for Tales From the Magician’s skull. I have an interesting world loosely thought out, and a central character. Not sure how long I want to make this. There should be plenty of background for many stories on this planet, though.

Continue reading “Projects in the Works…”

Short Reviews of Four Old Vance and Tubb Novels

I have done a bit of reading this past week.

After posting about Jack Vance’s birthday, I found an ancient Ace Double with back-to-back Vance novels, The Houses of Iszm and Son of the Tree. I remember seeing the book lying around through my childhood – Dad was hugely into sf, as is Mom – but for some reason I never read them. Rediscovering the book when going through a neglected section of one of my shelves seemed like a sign, so I dug in.

Houses concerns a planet that grows organic houses, and the attempts of various parties to get the secrets or a female house off of the planet. The viewpoint character is an innocent tourist caught up in the conspiracy. There is the usual Vance imagery and imaginative systems and dialogue. Very little action, but what there is is direct. The punchline, while telegraphed for a time, I managed to figure out just before it was made plain. A well-written, fast-moving story with interesting characters and plot twists.

Son was written about 1951, so a decade or more before Houses. It concerns a struggle between two worlds to control a third that is rich in resources. This one has a little more of the Sword & Planet vibe from earlier decades, but the direct action is still minimal. Interesting races and characters and locations are a solid backdrop for a story where the central character’s motivation and the lengths he has gone to stretch credulity, but I still liked the novel very much. Vance’s writing possesses a certain clarity that carries you along, much as Robert E. Howard’s intensity does.

I also read two novels in the Dumarest saga by E. C. Tubb. The saga concerns the efforts of Earl Dumarest, interstellar badass, to find his lost homeworld of Earth. He is a spiritual twin to one of the core characters in all sf/fantasy, Leigh Brackett’s Eric John Stark. The universe here is fascinating, thousands of worlds plied by free-trading starships but with no central government – each world is essentially self-contained. Many aspects of this series went directly into the Traveller RPG, such as High and Low Passage. Much has been written of the series, so I won’t repeat it here (go to Wikipedia if you want a brief rundown), but I may go over it in depth here later. I had read about 10 of the first twenty when I picked up these two.

Web of Sand is number 20 in the series (they are in chronological order, though you can pick up one at any point and not be lost). Dumarest and some travelling companions are stranded on a desert world controlled by five families (the Cinque) in a debt-based society. They need to earn enough to buy their passage off world, and it is a difficult feat, with most of those living in the protective dome-city never earning their freedom. Earl enters the gladiatorial arena (a staple in the series) to earn a payday, but instead finds himself a pawn in intrigue. He maneuvers between players and finds a possible solution to the financial woes, and sets out with his companions. They face deadly nature in the forms of huge serpents and devastating sandstorms, and then they have to deal with the Cinque when they return…A solid entry in the series.

Iduna’s Universe is number 21. Dumarest is caught by slavers, and his bid for freedom fails. He is given the choice between an impossible task and slow, painful death. I was a bit concerned getting into this novel as I cannot stand dream-like adventures; they lack heft. But this one was decent in that respect, and there was also plot development going on outside. The resolution was not a happy ending, which I am cool with, and it made sense. Not sure I buy Earl figuring everything out while on the inside, while those closest to the situation missed everything…not real strong overall, but OK. Earl is a fun character to follow.

So it was a strong week of reading. It had been a few years since I read any Dumarest, and I have a few more after these. The series went up to 33. Not sure whether I want to go back and track down the ones I missed up to this point, or finish the last I have and then start filling in gaps. Probably the latter, as I still have many other books waiting to be read (among hundreds of other projects waiting to be done!).

Charles R. Saunders Has Passed

I don’t want to get into a morbid circle of posting whenever a Sword & Sorcery or other fantasy/sf great dies, as it seems ghoulish. But given my fondness for Imaro, I do need to acknowledge the death of his creator. Evidently he died back in May, but the word is just now getting out.

The first time I encountered Imaro was about 1980, when I was reading a Lin Carter-edited Year’s Best Fantasy volume from the mid-70’s. Carter defended Saunders and Imaro, who had been categorized as a “chocolate-covered Conan” knock-off. Carter pointed out the rich difference in the backgrounds. The story in the volume was not great,, but it was pretty good. A couple of years later I tracked down more, and came to appreciate Imaro and the world Saunders had built.

I also had read a story in the old Dragon magazine he had written, about a woman and set in the same world, I thought. It has been decades since I read that story; might be a somber excuse to track it down and re-read it. For that matter, I never read all of the Imaro stories. Might be time to rectify that. Some are out of print, maybe all right now. Maybe some of the people he worked with, like Milton Davis, can see about bringing some back into print.

Saunders painted a bright world, and despite the cultural difference I never felt excluded like an outsider looking in.

I Missed Jack Vance’s Birthday…

…for the third year in a row since starting this blog.

He wasn’t a cornerstone of Sword & Sorcery, and I guess it is debatable whether anything he wrote technically fit into the genre. But his world creation qualifies him as a master here at SUDS. The Dying Earth series, while not action-driven, is beautiful and funny and horrific, and certainly not High Fantasy. The Planet of Adventure series is Sword & Planet, which I am a big fan of, too. Leigh Brackett is the only one who does S&P better, though their styles are very different.

Vance was prolific. He wrotte into his seventies, when he went blind, and then kept writing more. Writing both Fantasy and Science Fiction, his career spanned six decades or so, and he always maintained the highest skill and vision.

He has too many works to list, much less discuss, in this entry, but if you are unfamiliar with his works, you owe it to yourself to check a few out. The aforementioned Dying Earth series is a good place to start. The first book, a collection of stories, is pretty good, but lacks some of the wit and drive of the later Eyes of the Overworld. Cugel’s Saga is the direct sequel to this* and Rhialto the Marvelous is the final book in the sequence. If you want high adventure, go with the Planet of Adventure stories (consisting of four novels).

August 28 was his birthday. i should do more to mark such momentous occasions!

*There was actually a direct sequel to Eyes, written by Michael Shea, called A Quest for Simbilis. It was authorized by Vance, though it was obviously voided by Vance when he wrote Cugel’s Saga. I read it, and it is a really good book, with vibrant imagery. Shea went on to write some stories and novels with a Cugel-like character of his own, Nifft the Lean.

National Novel Writing Month

Every November is National Novel Writing Month (as I understand it). I have never participated, though it seems a good way to get feedback and encouragement and see the process through to the end.

I doubt I will sign up and be an official participant, but I need to get back on the writing horse. My job held me back quite a bit this year, though I still should have persevered. My last day at the job was yesterday. I do not have another one lined up yet, despite many applications being on the internet. I am very hopeful for one in particular.

The point is I need to write; and I need to write a novel. While I will not participate in the official NaNoWrMo, I will try to get one written this month. 50,000 words seems to be a common goal, and that should be a good length for a Sword & Sorcery novel.

I may put the chapters here, I may put excerpts instead; we’ll see. I will put some ideas down here in the next few days anyway.