Review: Tales From the Magician’s Skull Issue 5

Got this a couple of months ago, finally getting around to reading the stories. As usual, I’ll try to avoid major spoilers; when I mention something that may be spoilerific, I’ll put it in parentheses so you can breeze by it if you want.

There is a nice cover by Sanjulian, and it actually matches one of the stories in the issue. A small thing, but I like when that happens! Then a page of editorializing by Howard Andrew Jones, touching on Covid’s impact and how it changed plans for conventions in 2020, and a quick rundown of this issue’s authors and stories.

A brief – and, for me, obligatory – note on typos. I found six or seven this issue. I think that this is taken seriously, and after looking a story over for the third or fifth time the eyes of an editor can glaze over, but I am looking forward to the issue when no typos wave at me from the page. I have asked this question before (to much silence), but maybe in this age of barely-literate social media posts, nobody except me cares about getting things right? Have standards been so reduced?

So first up is Pool of Memory by James Enge, another Morlock story. He’s one of the characters with a regular home here in TFTMS, which I am of course a fan of – both generally, and in this specific case. I have come to appreciate Enge’s creative situations and locales. I am still a bit left out from the emotional heft of the stories because I have not read the book(s?) featuring Morlock. There are references and characters that do not impact me as they are intended to. I guess at this point, that’s my fault; but then again, the stories appearing in this mag could maybe be given some more internally relevant continuity? That was certainly the case when he lost his hands…Anyway, this story is a bit of a commonplace set-up – “I don’t know who or where I am” – that has the potential to go south pretty fast, but instead I was drawn into it as Morlock tries to remember who he is and figure things out. It was cool seeing his innate curiosity manifest through the fog and how his investigative methods took over. Great visuals, and a well-described bizarre climax raise this story high. There is a bit of help with an object that makes things clear, but it was Morlock’s unorthodox investigation that discovered it and his reasoning ability that allowed him to apply it, so it’s cool. The sad note that the story ends on somewhat paralleled my own as I don’t know who Goldie is exactly to Morlock or what the Wardlands are, but things are explained adequately enough to understand the impact upon Morlock.

This is followed by The Guardian of Nalsir-Fel by Adrain Simmons. It is an Arabic/Mediterranean flavored fantasy. The two primary characters are street-performers of a slightly roguish bent who are involuntarily caught up in a plot they do not quite understand. I really like that the impulsiveness of one of the characters causes things to go awry from the start (as someone who could have been the major villain in the tale is killed pretty early) and they must launch a rescue without a clue where to start. The distract-them-with-an-uproar-while-I-enter-the-building-unseen scheme is a pretty standard trope at this point, and the solution to the facing the monster at the end literally fell into the character’s hand, but neither were particularly jarring. Not sure if these characters have shown up anywhere previously, as one of them remarks he had never killed anyone before (in Sword&Sorcery, that usually indicates the first story in a sequence, as there are a lot of killings), but I’d definitely like to read more set in this world. A solid story.

Next we have another recurring character, John C. Hocking’s Benhus the King’s Blade in The Corridors of the Crow. I have enjoyed all of the Benhus stories, there has been one in each issue so far (and one in Skelos with him as a much older character, which may or may not be canon), and the only reservations I have expressed are about his gadgets getting him out of jams too often. That’s not the case here (though his super-knife does end one violent encounter). The mood is very strong in this story. The enforced mystery of the party’s destination is laid on a bit thick (because Benhus doesn’t know where they are going), but it doesn’t really detract and just underlines how Benhus is still not sure of himself. We again get some compelling supporting characters; I would like to see a few of those we have encountered before make a return appearance or two. That being said, we do see the impressively powerful King Numar Flavius again, and Hocking manages to inject menace into almost everything he says or does. Again we are shown a glimpse that Benhus is not particularly a decent person, as was the case in the first story, and those particular events come back to not just haunt him, but threaten him. A pretty strong ending, and Benhus uses his head to end a situation that probably would have killed him, which is nice to see.

Road of Bones by Violette Malan is next up, featuring her returning characters of Dhulyn and Parno. I really wanted to like this tale, given how disappointed I was in the other two that have shown up in the magazine. And I did, initially, with a pretty solid set-up. But things got convoluted as the story developed, in both action and plot. I admit up front time travel makes my eyes roll, and accomplishing it through a vision with poor rationalization (Parno appears in Dhulyn’s vision while simultaneously being awake on watch; so therefore, surely, the younger version of the secondary character can come out her vision of the past to co-exist in the real present with his older self, right) does nothing to change that. There is a reliance on the reader being familiar with time paradoxes from Star Trek and/or Harry Potter (in fact one scene echoes HP strongly as they wait outside a door, hearing their voices in the room beyond, not wanting to walk in on themselves). The only action scene is practically lifted from Leiber’s Lords of Quarmall, and the villain has no menace and is dealt with rather easily and unconvincingly. On the plus side, Malan’s quality of writing is pretty good, and the Pathos of Sundowner’s is handled well and sympathetically. I have to wonder if this ability to bring people out of the past by having a card-induced vision about them will be any kind of major turning point in the series, as it logically should, or if it is just a throw-away plot device for this single story.

Then we have another Elak of Atlantis story by Adrian Cole, Dreams of a Sunken Realm. I’ve read three stories of this revitalized series before, to mixed feelings. This story continues that opinion. Cole has been around a long time and is a solid writer, but this is not his strongest work. There are clearly efforts to make it read/sound like a pulp tale from the past, which I do like. There are some cool visuals of Elak and crew being under the sea, and a past cataclysm. But the dialogue gets weak in a lot of areas (for example, Elak’s command to “Use all the oars!” when the ship has been getting pulled away from its course; they probably would have been already, and the statement lacks the heft of Conan’s “Row, you dogs!”) and the author’s voice is very thin at points (for example, in describing a being met under the sea, the webbed fingers are “Possibly used for swimming.” Ya think? The next sentence describes them as gleaming as if from water, “probably being amphibious.” Ya think? Given the circumstances, these hedging words are unnecessary). So Elak’s crew gets pulled under the waves by an ally for an info-dump, then they go back to their city to prevent a similar cataclysm to what they were warned about. The climax is interesting, but I have to wonder why the MacGuffin that allowed them to win here did not work for the guys who had it in Lemuria? Maybe because there are a few less evil gods now than then – but it is stated that this is a cataclysm to destroy Atlantis. In the motion-picture tapestry that they watched depicting the destruction of Lemuria, the red MacGuffin never even showed up. It shows that the author has some passion for the characters and series, and there was plenty of action, and the pacing was outstanding, but I didn’t care much for this story.

Digression coming up – skip the next two paragraphs if you want to avoid a critic navel-gazing.

So that brings up a point in my mind regarding this story and the previous. If you expect to see problems, you often will whether they exist or not. Given my feelings toward the previous Dhulyn/Parno and Elak stories, am I reading things into them, magnifying problems? Or, are they really average or worse? I am pretty sure it is the latter, given the problems I have stated, but I do question myself a bit here. I have seen some criticism of some my stories/rpg adventures where a commenter latched onto a certain factor, and then blew it up so that it infected the whole (not saying I didn’t deserve criticism, just that it is easy to see one problem and then perceive everything as being flawed). We only have to look outside the window to see that lots of people believe a few documented instances of election fraud invalidates an entire election, or that if you believe racism is hiding behind every bush, you will inevitably find it.

I don’t like being critical; I was a B- college student in my English major, so I was not a strong student in the curriculum. So I do question my unfavorable opinions, and try to hold myself to standards when reviewing, particularly stories that don’t do it for me. But I have read (and written) fantasy and sf since the 70’s. I do have a good feel for these stories, and I can articulate what works and what doesn’t. This is inherently subjective, but I do think there are some objective mileposts in stories. But seeing as how the editor of the magazine included these last two stories, maybe I’m wrong about something somewhere. Not that inclusion in this magazine means I am wrong about their quality; only that the editorial vision here is different from mine, at a minimum.

OK, enough of that crap. If I had any sense, I’d delete it. But it does tie into what is being done here…so I’ll leave it out there so people can pick me apart as I do the authors here. It should be clear to those who’ve followed along for a while how seriously I take myself (cf. The Greywater Chronicles).

The last story in the issue, Demons of the Depths by C. L. Werner, is a Japanese fantasy tale about the demon-hunting Samurai Shintaro Oba. This is a very strong tale. The mix between action, plot, and dialogue is pretty much perfect. There are other stories in this series, I take it, though I have not read them, but you don’t need to have. Everything you need to know is revealed without an infodump. The author’s voice is really good; most Western authors tend to write simply when writing Asian fiction, but Werner doesn’t. Not that the prose is florid or anything, it just feels natural, and I like it. The enemies are diabolical and tough, and there is a hard realization for Oba at the end. Duty and Honor are articulated – a must when writing about Samurai – but done subtly without drawing overt attention to the topics. I want to read more about the ronin Oba.

The last significant piece is a profile on Howard Lamb by the editor Jones. This is a great article, and made me wonder why I never picked anything by Lamb up, despite being aware of him for most of my life. I seem to remember a profile in an early issue of the Savage Sword of Conan. Before the year is out, I will get some of his stories.

And there we have it. Overall, this is another strong issue of the Skull, even with the stories I didn’t like – as usual, the whole is greater than the sum of the parts. I have one more issue on the subscription that I went in for; pretty sure at this point I’m going to extend the sub.

You’ll certainly enjoy this issue! Use all the oars!

The Passing of Dean Morrissey

There were a handful of artists that took my breath away when I first got into D&D, in particular some of the cover artists for Dragon magazine. One of the very best was Dean Morrissey. He had a detailed realism and a moodiness that few could match. His pictures told an immersive story.

I hate to get ghoulish, as I have posted a few times about some my favorite writers and artists when they die. But I do it for those who might not have seen or read their work before. If you have never heard of him, you have a lot to look forward to.

Rest in peace, Mr. Morrissey.

Just a few of his incredible artworks, low res stuff taken off the net:

Project Updates

A veritable potpourri this time Under Distant Suns!

First off, the Lead Rot Project: I think I am going to declare Tactical Victory, if not Strategic. There was still a tiny amount of lead rot on two figures, but I scraped it off. After sitting for a week, everything looks good. A couple of pics of certain problem children:

The Grenadier Kneeling Cleric, looking sharp! He is now primed.

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Combating Lead Rot Part (Checks Notes) Six

The batch of figures soaked in the 50/50 pure gum turps and white mineral oil for three days. I took them out today, scrubbing each one and then flushing it under running water, scrubbing a bit more.

I am very happy with the results at this point. The advice on Martin’s blog said to let dry for a week before painting over the damaged areas. So my plan is to let them stand for a week, and then prime.

I have found four that still need attention. I’ll check them all again tomorrow after they dry thoroughly, to see if any more need some further attention. I’ll make another small batch of the solution and attack the last four and any more that need it tomorrow.

Some pix, and a few more thoughts:

This guy is fresh out of the solution, after a little bit of scrubbing.

Continue reading “Combating Lead Rot Part (Checks Notes) Six”

Review: Best of Heroic Fantasy Quarterly Volume 2

I am publishing this two months later than I intended. My reading has slowed a bit – well, a lot – and I’m not sure why. But I enjoyed reading this volume in chunks, though. My apologies to Adrian and the authors for savoring their work!

As before, I will try to avoid most spoilers, and those I include will be in parentheses, so skip those sentences if you intend to read the stories (which I recommend)!

And again there were a lot of poems in this volume, which I don’t review here; see the review of the previous volume for an explanation.

A quick word on typos – I only remember one from Volume 1. This volume has quite a few more. Given how many I seem to generate myself, and the general decline of standards in the publishing industry, I guess this is not as big a deal as I have made it out to be in the past. But it did stand out to me in contrast to the previous collection. The odd thing here is that they came in bunches, usually within a single story; for instance, one story toward the end had a bunch of typos that consisted of no space between two words – likethis. Another story had some commas in place of periods. Most stories had nothing that I noticed, though.

This volume has a great cover illustration by Robert Zoltan. There is no story to match it inside, unfortunately, but it sets a tone. There is a very brief introduction by Mark Finn along the lines of “The King is dead/Long live the King!” variety. Maybe I expect too much from an introduction these days? I’m not asking for a Lin Carter-type exposition, but…well, maybe I am.

The first story is Demon-Fang by R. Michael Burns, and it features a character from Volume 1, Hokage. I have stated before that I love recurring characters, so this is nice to see. The story is good, but solved a little too easy for my tastes (killing the mystic leader kills all of his mystic army). As in the story in the last volume, the author has some unusual turns of phrasing; sometimes they work (“At once his gaze snagged on a certain tangle of shadow behind a spray of bamboo.”) and other times it grates (like using the word “bloom” twice within a couple of pages of each other; either use was OK but using it twice calls attention to itself and took me outside the story). That is minor, however. I like the character and the godling that follows him around, and I am glad to see the author is developing some novels based on them.

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Combating Lead Rot: Part 5

Right!

The Turps and Mineral Oil got here yesterday. Today, I removed the figures from the baking soda solution and scrubbed them off. I used the soft bristle old toothbrush – Cubs from the Lead Adventure Forum, who has dealt with lead rot before, assured me it was good enough with a bit of elbow grease, and that the wire brush would score the soft lead too much. Sounds plausible to me!

Initially, I was impressed with the baking soda option.

But, as before, as the miniature dried, the bloom was apparent.

Continue reading “Combating Lead Rot: Part 5”

Combating Lead Rot: Part The Fourth

OK, more information discovered and abosorbed and hopefully applied.

First, the soaking in vinegar definitely made things worse. I know “fight fire with fire” is a meme, but “fight acid with acid” should not be. I guess at some point people somewhere worked with mild lead rot and decided this was an answer. But it is not. To be unequivocally clear:

DO NOT USE VINEGAR ON LEAD ROT.

So right now, I have my figures sitting in a bath of baking soda and distilled water, to stop the enhanced lead blooming (rot) from my vinegar treatment. The baking soda was suggested independently by my Mom and Taltavanic on the Lead Adventure Forum. I’ll leave them there until Monday, and then clean them off in anticipation of the turps and mineral oil on their way (should get here Wednesday). Maybe the baking soda alone is enough, but given the amount of figures I have from 1975-85, when lead was still the primary medium, I am going to make sure it is eradicated.

In addition, it was brought up on LAF that lead bloom is toxic. While it evidently does not not get absorbed too bad through skin contact, working on the rot gets in the atmosphere and into your lungs. Also, handling it leaves it on your skin, and if you don’t get it off it can enter your system when touching your face or eating.

So now I am paranoid about the all the lead exposure I’ve had over the decades. Hopefully this series of posts can make all four people who read it aware of this fact.

Based on that, I am taking this work very seriously, now. I have gotten disposable gloves and masks for handling and scrubbing these figs. I am looking to get a good soap for washing my hands; regular soap is not strong enough to remove lead from your fingers, it seems. The most prominent that comes up in google searches is a product called D-lead hand soap. Amazon carries it. Walmart supposedly carries D-lead wipes. I’ll decide in the next day what to do there. Maybe there are other such soaps at auto part stores? Home Depot did not have any when I bought my gloves and mask.

Some pix, for those who, like myself, care about the bright/shiny stuff:

Action picture of baking soda and water working! I will toss out that toothbrush, as the lead may never come off of it.

The stuff I got at Home Depot. 3-layer masks (comes in handy; it seems there is a pandemic hereabouts), nitrile gloves (not allergic to latex, but these had a nice price point), and a 3-pack of wire brushes. I decided to get the steel bristled brush because I am not sure the old toothbrush has enough attack. Given that the lead damage is irreversible, there is going to be a certain level of detail loss, so I might as well make sure all the lead bloom is gone. Since it is a 3-pack, I’ll toss out the brush I use on these figs.

And finally…wood flooring samples. Free at Home Depot. I am going to make some kind of modular tiles with these. Maybe a tavern, maybe a wooden dungeon; we’ll see. I’ll take a few more whenever I go to HD. They look great. The grain is obviously huge for 25mm figs…but that’s life!

Combating Lead Rot Part Three (Yes, Already)

So I had not planned to do another lead rot post until next week, when my pure gum Turps and highly refined mineral oil shows up. A couple of things prompted an earlier update.

For one, I had posted about this on the Lead Adventure Forum, and gotten some great feedback. One of those suggestions was using baking soda to neutralize the reaction – oddly enough, my Mom suggested this to me as well after reading my posts on lead rot and asking what it was.

I’ve already committed to using the other method, since I bought the stuff and all. But I may go ahead and do some work with baking soda in the meantime, because…

…the vinegar really seemed to make things worse. Makes sense, fighting acid with more acid, but that seems to be the conventional wisdom floating ’round the ‘net. Inspecting my figures again today, they definitely seem worse that before I started this process. A fe pix, followed by more bloviating:

There is more whitish oxidation on this dude, seemingly than yesterday. The pock mark on the cheek above his mouth is more pronounced. Not good.

Continue reading “Combating Lead Rot Part Three (Yes, Already)”