New Sword & Planet Anthology About To Be Released

Ravens in the cosmic void have whispered in my ear of an upcoming anthology of Sword & Planet stories about to be published.

The name of the anthology is, well, Sword & Planet, by Baen Books. Not a particularly adventurous title, but it is pretty concise! I am only familiar with one of the authors listed, so looking forward to reading the others and seeing the modern take on S&P.

The book is set to come out on December 21, so I probably won’t get it before Christmas. But I have a feeling it will fill up some of my January nights…

This reminds me that I have yet to pick up The Lost Empire Of Sol, another recent anthology of S&P stories that has been languishing in my Amazon cart for months. Maybe I’ll get them both at the same time, for a double-Christmas.

I should have a review of an old book up in the next few days. Until then, I hope you are all well!

Bret

Happy Birthday, Leigh Brackett!

I have a circle of favorite authors, and at any time I favor one over the other. The Holy Trinity is generally Robert Ervin Howard, Karl Edward Wagner, and Leigh Brackett.

Leigh wasn’t technically Sword & Sorcery, more concisely she wrote Sword & Planet, but her characters were iconic S&S figures. Tough, smart, elementally aware of the events around them as they unfolded. They took center stage and forced the story to revolve around their actions. The dialogue heavily echoed noir novels, tense and dangerous. But she combined the hard-boiled and savage science fiction into something unique.

She was born on December 7, 1915. She was writing science fiction and noir crime in the early 1940s before she came to the attention of Howard Hawks (based on her novel No Good From A Corpse) and he recruited her to to write the screenplay of The Big Sleep with William Faulkner, thinking she was a man initially.

She went on to write some more iconic screenplays, like Rio Bravo and the initial script for Empire Strikes Back. She occasionally returned to writing science fiction. Her Mars and Solar System tales from the 1950s all convey a profound sense of loss, that the frontiers are gone and commercialism and bureaucracy poison what remains.

Her final novels featured her earlier, most famous character Eric John Stark/N’Chaka, set appropriately on a world with a dying sun and the cultures either killing each other or themselves. This was the Book of Skaith, comprised of The Ginger Star, the Hounds of Skaith, and The Reavers Of Skaith. Reading those stories in my college years, I was struck by the tone of inevitable loss, even more that Lord of the Rings hit me.

A lot of her work is available for free online, for instance in a lot of the scans of the old pulp magazines in the Pulp Magazine Archive of archive.org. If you’ve never read anything by her, be prepared for some of the most simultaneously concise and expressive prose that you’ve ever read.

Thinking about her work, and what we have these days, it is difficult to avoid that same sense of loss that she conveyed so well. Not that the writers today are all or even mostly bad, but there ain’t nobody like Leigh Brackett.

Ode to a Gamer Long Gone

It was in 1978 that I discovered role playing games, specifically Dungeons and Dragons (White Box) and Melee/Wizard. But it wasn’t until the following year that I actually played face to face with another human being. There were two guys I played with quite a bit early on, John (who may or may not want his last name here) and Dennis Brown.

Dennis always had a big smile. He got picked on by the other Black kids pretty often, and I didn’t realize until a year or two later that it was because he was gay. I just thought he was an outcast geek like me. But when we played D&D, none of that stuff mattered, anyway.

He was a thoughtful DM, one who gave you plenty of rope with your characters until it suddenly tightened from all of the decisions you had made. He killed my earliest favorite D&D character, a ranger with a legitimately-rolled 18/78 Strength. A giant toad swallowed him. He had a vaguely-developed campaign world, but since I was usually the DM he didn’t put too much into it. As a player he liked to challenge the fantasy tropes I took for granted in putting my world together. He made me a lot better DM and gamer overall, as he forced me to think and justify people and history.

Dennis was a year older than me, and left Lindsay Jr. High a year before I did. He went on to Bethel High School, and a year later I went to Hampton High. We didn’t see much of each other during those high school years, as transportation was an issue. I remember going by the apartment he lived in with his mom and playing one afternoon. He had that Hildebrand poster with the unicorn standing above a reclining woman, the glorious sky behind them, tacked up on one wall.

During my college years, we drifted apart. I didn’t game much in those summers, though I was in a pretty intense Champions campaign back at Emory & Henry during the fall, winter, and spring. I don’t think it was until a year or so after I graduated that Dennis called me up out of the blue. We got together quite a few times the next couple of years, sometimes playing a casual D&D campaign where I DM’ed, but mostly just hanging out over a few beers, laughing about older days and our views on life.

Dennis was struggling at making a living. He moved a half-dozen times or so, from one apartment to the next, living with a variety of roommates. But he was always positive, always flashing a big smile. I hung out with him and some of his gay friends a few times, and thought he was in a good place with people who cared about him.

But he moved out to California, in 1992 or 1993. It is strange, but I don’t remember how I found out. He might have told me was leaving, or I might have heard from a mutual friend before or after he was gone. To this day, I don’t know why he left. I never got a chance to talk with him after he moved out there, so I have no idea where he ended up.

It was at the end of 1993 or in 1994 that I saw his obituary in our local paper. I was stunned. But the grainy picture was clearly him, and the description left no doubt. There was no cause of death listed. Come to think of it, maybe that obituary is where I found out that he had moved out west.

I thought of his mother, but I did not really know her at all, and there was no contact information. There was just an address to make donations. It was an AIDS research hospital or clinic. Maybe that’s how he died; I’ll never know.

I have thought of you as the years stretch on, Dennis. You were a good friend, and I wish I had been a better one to you. You taught me a lot about role playing, but more importantly opened my eyes and mind to many things in life.

Not sure if anyone else still remembers you or misses you. But on this gray morning nearly 30 years after last talking with you, I sure do.

Happy Birthday, Dave Arneson, 1947-2009

Dave Arneson was born on today’s date in 1947.

He was a big miniatures wargamer in the late 1960s. He became central to the Twin Cities gaming scene, and then the wider scene in the upper Midwest, joining the Castles and Crusades Society where he met Gary Gygax.

Braunsteins were wargames developed in that area, focusing on a 1:1 figure ratio rather than massed armies, and focused on intrigue. Arneson developed the idea further, moving into the fantasy realm. He created the Blackmoor game, featuring characters that adventured in the dungeon beneath the castle of Blackmoor, as well some wilderness adventures and battles.

Gygax heard about this kind of gaming, and one snowy day Arneson ran Blackmoor for Gygax and a few others at the latter’s house in Lake Geneva. The two exchanged notes, and developed the rules and concepts together and independently.

There are lots of partisans in the two camps of who did more in developing the rules that became Dungeons & Dragons and who deserves the most credit for its creation. I don’t care about that kind of drama; it’s pretty clear that they did it together, despite later legal claims.

At any rate, the initial role playing concept was more-or-less developed by Arneson from the early Braunstein games. And for that he is one of the founders of what has become role-playing.

So thanks, Dave! And Happy Birthday. Wish you were still around.

Are you there, internet? It’s me, Bret.

It’s been a month and a half since my last post – sheesh! So I guess this is another one of those “what I’ve been doing during my extended silence” posts.

Primarily, I have not been reading or gaming or doing anything sword & sorcery-related. Been on a music kick the last couple of months, as my buddy Scott and I push to finish recording our latest album (well, EP – that’s the length we’ve been recording our last few albums).

I’ve never been a pedal or effects kind of guitar player, just a straight-up distortion guy, but at 55, I’m suddenly getting interested. So I have gotten an analog chorus pedal (MXR M234) and an Echobrain analog delay pedal (TC Electronics). Not messed with them yet, but later today I will.

Continue reading “Are you there, internet? It’s me, Bret.”

The Return of Mars Miniatures

Some of you might remember my dolorous post from last year on the blog Mars Miniatures. Simply one of the greatest blogs on the whole damn net. Mar took some Middle Earth lore and ran with it, adding in Warhammer and Aliens and Harry Potter and Game of Thrones and whatever the hell else he felt like throwing in. It was totally glorious mashup of gaming and pop culture and classics. The basis for everything was the Moria Reclamation Project, the return of dwarves under Balin to Moria.

One of the most inspiring places on the whole web, and obviously the one of the pillars of inspiration for the Greywater Chronicles.

Then he fell silent for a long time, with things still unfolding all over Middle Earth. A year later he posted a sad update. His had had a stroke and his health was bad and his eyesight had failed, and he could no longer maintain the blog. He sold all of his fabulous miniatures and terrain, and he laid out how he envisioned the games and plots playing out. And that was how he wrapped up his blog.

It hit a lot of people pretty had, not just because of the incredible work, but Mar was a genuinely good guy. I never interacted with him, but I saw how he spoke with some others, and as you were drawn into his narratives, you felt that you really knew him. So I did a small tip of the hat on this blog. The link to his blog is to the right, under my blogroll thing.

But earlier this month, he posted on the Lead Adventure Forum, where I first found his fantastic gaming. His health was improving, and his eyesight had returned somewhat. He moved and was in a better situation. Great news.

And now he is getting ready to game again. He will not be picking up where he left off, as all of those figures are gone. But he is picking up in the 4th or 5th age of Middle Earth, and has painted a few figures and already started the mashups (the two characters he has created are both in debt by virtue of their family ties to Gringott’s bank. Hah!).

Check out his blog for the first few posts of this new journey. And check out his old stuff, too. You will not be disapointed.

Welcome back, Mar!

Mars Miniatures

Retrospective: Pulp And Dagger Webzine

I have remarked on this site before about how I prefer handling hard-copies rather than reading off of a compu-screen. Ironic, I know, since my Greywater Chronicles are only available (for now) on the compu-screen.

But when I first started getting on the web circa 2000 – a bit late, I know – I enjoyed devouring all the resources that were newly available to me. Reading off a screen was yet to be a mild irritant, so I relished all the information and websites that I came across.

One of the most interesting to me was Pulp and Dagger, a pulp-style fiction webzine run by Jeffrey Blair Latta.

Continue reading “Retrospective: Pulp And Dagger Webzine”

Still Swingin’ a Sword

So I triumphantly committed to three more years of this blog…and promptly went radio-silent. Sheesh!

I am very fortunate to have a job, part-time as it is. I am writing boating blog posts for an outdoors and small living website. All of these blog-writing tipsheets tell you you should be able to crank out a 1,500-2,000 word article in a couple of hours. But in reality, it is over twice that for me.

I want to do a good job, and there is a lot of research to put in to get accurate information. I avoid fluff in my writing; I want every sentence to count. So I put in a lot more time than the average blog-for-hire writer evidently does.

And that leaves me mentally drained by noon. I am only producing 3 or 4 stories a week, and not making enough to live on, but it often leaves me feeling like I’ve worked a 10-hour day.

Not saying this for sympathy – I know life’s tough for everybody. I just need to power through it like everybody else has to.

Just making an excuse the last month’s silence.

That should be changing shortly, though.

The next issue of the Greywater Chronicles will be out within the week.

I have been reading through Skelos #4. I may do a partial review, as I am probably not going to read all of the issue. I do like what I’ve read, though.

A couple of other books and stories have been poking me in the face for attention.

I have an adventure for Dark City Games I need to finish.

And I have been wanting to get back into creating Sword & Sorcerous prose. The Sacred genre has been calling me recently. I have been thinking about writing my own Elak of Atlantis tale, from around the “Spawn of Dagon” time period, rather than the kingly years Adrian Cole is writing about. Or maybe Prince Raynor needs to get out of the prairie he has been riding across since 1939.

Or maybe I need to do another original character and world. Hmmmm.

At any rate, a lot of stuff yet to take form on this blog is in play. It looks like I’ll never be a fast writer, but I will be producing some quality writing for you guys pretty soon.

Thanks for sticking around!

Bret

Renewed for 3 Years

Just a quick note to let both of you who were agonizing over the drama know: I have successfully renewed my web hosting with Bluehost, my original provider, for 3 more years.

I called them up last week to look for other options than the 18.00 a month they wanted to charge, and they were very easy to work with. The guy I spoke to found a coupon in his system for 12.00 a month if I did three years, for the same level of hosting.

It took a week to get enough money into my Paypal account, as there is a lag between transferring to Paypal from a bank account; the other direction is much faster.

Anyway, I hope to be more ambitious the next three years. Thanks for everyone who has been along for the ride!

Oh, yeah, some of my friends wanted to say a few things:

Dungeons and Lasers 2 has Arrived; and Some Other Stuff

Archon shipped the package containing my terrain and other goodies from D&L2 on April 26. It hung out in Poland, at the Fed Ex facility in Raszyn, for over four weeks before moving again. In that time, their third Kickstarter began and ended. I was sure it had been lost, despite the tracking history showing it being scanned a dozen times in Raszyn.

Anyway, it got here today. Some damage to the box, but the contents were fine.

That is a lot of loot for $99. Well, plus $17 shipping.

The SciFi core set, and three rooms of the Alien-inspired Xenogenesis terrain. Same as I got in the first Kickstarter, and now I’ve got all the SF terrain I’ll ever need, as far as ships/stations/facilities go. A whole lotta stretch goals in the form of scatter terrain and furniture and a few creatures in the upper right three boxes.

They had six dragons as part of the campaign, and you could choose one (or get all six for a decent price). I chose the Alien-looking Xenodragon, a unique sculpt. The Chinese dragon on the left was a million-dollar stretch goal. The campaign actually fell a little short of that goal, but Archon included it in everyone’s package anyway. On the right is the Gelatinous Cube Jerry.

All in all, pretty cool stuff from a company that takes its customers seriously. I’ve seen some mixed feedback on their last Kickstarter, mostly about how it seemed a bit unfocused or schizophrenic between terrain and minis, but I liked the direction it took. I say this even as I won’t be able to use the majority of the minis, as they are much larger than my true 25mm medium. Monsters’ll work, though. I really like the variety of townsfolk and the aesthetic, and wish I could get them in 25mm. But I’ll be happy with their sewers and a few buildings.

In other terrain news, I finally finished up some water tiles I got from Dwarven Forge last year.

This doubles what I had before. So keep an eye out for a cool lake build I’ve always wanted to do in the Greywater Chronicles.

Speaking of which – I missed the month of May’s issue. Various reasons for this, but I hope to make it up to all 3 people who follow along regularly. Maybe two issues this month? A special double issue?

This assumes I can scrape together enough to keep the doors open here.

Next week (stop me if you’ve heard this before) I should have the oft-delayed review of The Best of Heroic Fantasy Quarterly Vol.3. This is a great book; the delay not quality-of-material-related, but quality-of-blogger related.

That’s it for now; time to go through the 100+ comments awaiting approval from the last week. Hey, I wonder if VIP Hairstyles really does love my blog entries…

Thanks for reading, and I hope you are all well!