Some Projects on the Table

I’ve got a few things game-wise I have gotten over the past few months that I am working on.

It was nice to see the last of my pieces from the Rampage kickstarter finally show up. These are about 5 years late, I think. I really liked the pieces I got from them before, and they painted up great. This last batch was comprised of water pieces – for which I will use a different color of water than my Dwarven Forge pieces – and some walls of skulls. Here they are primed:

I also got a house from Amazon, a printed Hagglethorn Hollow house. I liked the look of the Hagglethorn Hollow line, and almost pulled the trigger on their kickstarter. That was another significantly delayed fulfillment, but they eventually delivered. Evidently they licensed out the designs to be 3D printed, and I think this model was from Ender Toys. Not sure what colors I will use yet, but I am thinking it would look glorious with some purples. Here it is primed:

As usual with printed stuff, there are some rather prominent lines from the printing process, but it still looks pretty nice.

It will be another week or two before I get this batch of stuff done. Most of my time is taken up by my job, and the little spare time I have has been dominated by my music recently. But I want to return to gaming very badly. I have some vacation coming up early next year, and I hope to be rolling a lot of dice during those days.

I also have some reading to get done, most prominently the collected volumes of Howard Andrew Jones’ Hanuvar tales. I have read some other stuff, and may or may not publish a few quick reviews here.

Thanks for reading, I hope you are all well!

On the Table: Painting

Finished up some evil dwarves. They’ll be making an appearance soon. Still haven’t recovered my crashed hard drive, and uncertain when I will attempt it. It will most likely be SalvageData I send it to. Expensive, but seem to be good at it.

So Greywater #27 is still in Limbo. Probably will run a game with the Rat Bastards and make a comic out of it, as threatened earlier. Been a long time since I have chucked dice. these guys will be involved, I’m pretty sure.

There are also some other guys and gals and things getting paint in the background.

As mentioned in reply to a comment on my previous post, I am reading Rocannon’s World by Ursala K. LeGuin right now, a chapter each night when I get home from work. The most striking thing is how much better of a writer she is than any writer in the last several decades. The prose and the way images and action are conveyed outshine everything modern I’ve read.

Back to the grindstone!

A Close Look at My Recent Haul!

I mentioned last week that I received a large batch of figures from a friend, who had received them from someone cleaning out their son’s old stuff. This was a major score. Nearly all of the figures are larger than my true 25 mm scale, but there are enough of them that I have a large base of the 28-32 mm scale now (particularly if I ever get around to painting my various Reaper Bones figs from the Kickstarters).

Anyway, I decided to show everyone the contents of the haul. And I did it in comic book format, to brush up on my skills.

I will need to figure out how to do the “click to embiggen” thing with the new WordPress software…

Hope you enjoy!

Continue reading “A Close Look at My Recent Haul!”

New Ral Partha Legacy Chaos Wars Kickstarter Live!

I’ve said mucho times before that classic Ral Partha figures, sculpted by Tom Meier, are the most beautiful ever made. So glad to see so many come back into production first from Iron Wind metals, and now with Ral Partha Legacy. The guy who restarted everything at Iron Wind, and formed the splinter company Ral Partha Legacy, is Jacob Fathbruckner and he is a dedicated visionary to the craft and art of miniatures.

They have just launched a new Kickstarter, to fund production of Tom Meier’s newest sculpts. These all scale to 30mm, rather than the classic 25mm, which is what all my figures are in. But it looks like the goblins scale pretty close, so I’ll be picking up a bunch of them.

The new elven sculpts are simply beautiful, and the new dwarf and human sculpts are great. The massive new trolls are tempting.

Anyway, check it out if you are so inclined. You’re bound to see something you will love, and it will keep alive one of the hobby’s greatest legacies, as well as put some food on the table for a couple of really good guys.

Hope this link works – I usually have bad luck linking kickstarters. If not, go to kickstarter.com and search for Chaos Wars Wave 4.

https://ralparthalegacy.com/pages/chaos-wars-wave-4-kickstarter
https://ralparthalegacy.com/pages/chaos-wars-wave-4-kickstarter

Galladoria Games Docks Painting Tutorial

A while ago I posted that I had received some docks from Galladoria Games. Painted them off and on over the holidays, and recently just finished them.

I wanted to go for the look that I see when I am on the water – that is, sun-bleached wood rather than a nice brown. I happened to mention this on the Dwarven Forge forums, and another poster – William – was kind enough to point me toward a TableTopWorld painting tutorial on doing that exact look, on one of their carts.

I studied the tutorial, and it was 9 or 10 steps and used an airbrush. Looked awesome, but their stuff has a bit more detail than Galladoria’s docks. That is not a knock on Galladoria – the docks are great. It’s just that TableTop is the best in the business for detail on their buildings and accessories. For my purposes, it did not need that many steps.

So I took their process and simplified it a bit. I am pretty happy with the results. Here’s what I did.

The TTW tutorial had a dark gray with a blue tone as the primer base. I decided I would go with that look. I found a nice dark blue-gray, Krylon’s Anvil Gray.

Continue reading “Galladoria Games Docks Painting Tutorial”

The Valley of the Four Winds Line By Minifigs

If you have seen any of the Greywater Chronicles, or my posts on fighting Lead Rot, you know I am a fan of the older figures. Sure, some of that fondness is nostalgia-driven. It’s tough to see a preference for some of the Heritage and Custom Cast figures as anything other than that, though I love them dearly. But the Tom Meier Ral Partha figures I’d stack up against anything produced today, despite the reflexive accusations of Nostalgia! that I occasionally encounter online.

But perhaps the line that is the most magical to me is the Valley of the Four Winds by Minifigs, produced in 1978. That was before D&D and other gaming became codified (I generally consider AD&D as this line of demarcation, which was completed with the DMG in 1979), so there was still a range of interpretation on races like elves and dwarves. The VFW line drew on inspirations beyond Tolkien, going deeper into European folklore, and artists like Hieronymus Bosch.

The dwarves did not all have beards, and the elves did not meet the standards of beauty they are known for – particularly the Tunnel Elves, which looked like goblins. The dwarf kings had a snout! Orcs were upright and man-like, some had beards. This was definite change from the pig-orcs that Minifigs also produced. The humans were all dressed in Renaissance-style clothes, giving a cohesive look.

The skeletons had a more mystic look about them, with their bulbous skulls and weird implements like lanterns and sacks of skulls. They have a lot of similarities to Breughel’s Triumph of Death. The coolest war machine ever was the skeleton bell tower:

What the hell does this thing do?

(That picture is from the Lost Minis Wiki!)

But there was a more fantastical strangeness. Robed women turning into fire, giant hands creeping along, huge heads on feet, and walking mouths. The swamp lords were a kind of frog hybrid. There lots of strange demons and even a Satan mini. Wheels on fire and torture devices like a man trapped in a coffin with rats.

You can see a lot here:

Minifiigs’ Valley of the Four Winds on Lost Minis Wiki

Minifigs is till in business, though I am uncertain if it is run by the same people. They still sell much of the VFW line.

After the line was introduced, there was a serial story about it that ran in White Dwarf Magazine from issues #8 to #12 (though a few sources claim it ran until #13). I do not have these issues, but I’d love to read that story sometime, to see if it catches the horrific strangeness of the line.

A couple of years later in 1980 there was boardgame released by Games Workshop called Valley of the Four Winds, based on the story from White Dwarf. I do not know how much these publications tie into the line of minis. The game was written by Lewis Pulsipher, so I am sure it is good. It comes up on eBay every now and then, usually for $70 or more. Someday I might snag it.

But first I want to get that skeleton bell tower! I remember seeing it advertised in Dragon magazine way back then, but never saw it for sale anywhere around here. It is still being made, so hopefully one day I’ll spring for it.

There have been a lot of lines of figures produced in the last 50 years, most of outstanding quality. But I haven’t seen any that has the strange charm and fantastical imagination of the Valley of the Four Winds line. A few of them have made appearances in Greywater (mostly among the skeletons, though Sapphire daughter of Walden is VFW, and Sorcerer Xo may be), and hopefully many more will.

On another front, I have figured out how to enlarge the pictures when you click on them, so I will be going back and doing that to the issues of GC. Already have done it with #16 and #26. Things are a lot less cluttered when they are blown up!

Hope you are all well!

Appendix N is not Holy Writ

Sacrilege!

This is a post I’ve threatened to write a few times, so I might as well finally do it.

Appendix N is the recommended reading list Gygax published in the back of the Dungeon Master’s Guide. I looked it over once or twice back in the day. I was familiar with most of the authors, and had read half or so, but it never moved me to explore the ones I was unfamiliar with back then.

Fast forward to 2008, the rough birth of the OSR (Old School Renaissance or Revolution, depending on which blog was proclaiming the movement at that moment). Though most of the OSR was more focused on OD&D (Original) rather than AD&D (Advanced, which was more codified than the free-wheeling attitude more common in the OSR), that reading list from the AD&D DMG became holy scripture as most of the bloggers scrambled to recapture the early days of play. It was seen as a window on What Gygax Was Thinking as he put the game together.

It was kinda cool browsing blogs that featured readings from Appendix N, but most of the insights into how it affected certain aspects of the rules were kinda forced. People over-analyzed the books on that list in their quest for gaming essentialism. There were quite a few purity tests.

It was taken to another level by Goodman Games, with their clone of D&D called Dungeon Crawl Classics. Goodman claimed that all of the books from Appendix N were read and absorbed and the game was rewritten based on that analysis.

That game was actually influenced more from the early days of gaming than the books themselves. Specifically with the Character Funnel: you take a bunch of wine merchants and farmers and janitors and whatever and throw them into the dungeon, and whoever lives becomes an actual first level character.

There is nothing in Appendix N, or classic fantasy literature, that would lead to the creation of the Character Funnel. It is a conceit from the early days of gaming and fragile characters rolled randomly.

Appendix N became holy again a few years later when the Pulp Revolution became a thing. Books were written on that list as it was rediscovered and used as guidance about how all fantasy fiction should be. It was treated like the Talmud. Not sure that the PulpRev is still a thing – almost all of those guys descended into Alt-right idiocy (and giving ammunition to the “S&S Gaming and Fiction is Hatred!” idiots on the left).

There are at least two books devoted to Appendix N, examining each book on the list, and a bunch of podcasts trodding the same sacred ground.

But what all of these guys in those movements missed is this – it’s just a list, and an imperfect one at that. Many great authors were left off of it.

No Karl Edward Wagner and Kane (the greatest Sword & Sorcery character). Wagner’s books had been burning through the shelves of bookstores with Frazetta covers for nearly a decade when Gygax compiled his list in 1979, so they would have been difficult to miss. I know the claim is that the list is comprised of works that influenced Gygax, but it’s difficult to believe that Heiro’s Journey plays more like an early D&D adventure than Bloodstone does.

No Clark Ashton Smith, the greatest of fantasy’s wordsmiths. To ignore Averoigne and Zothique is unforgivable in any serious S&S list. Those stories do play like D&D sessions from the early days.

No Edmund Hamilton. No Henry Kuttner. No C. L. Moore.

And you know what? No problem! Because it is just a list, and an incomplete one at that. A starting point for some, a refresher for others.

To treat it as the Ten Commandments and advocate for it with religious fervor, as some have done the last decade plus, is silly.

That’s why I roll my eyes when publications like Tales from the Magician’s Skull use Appendix N so hard in their advertising. But then again, I guess it qualifies as being simply shorthand for works in an S&S vein – even if tangential works were included and critical works were left off of it.

Edit: Since I like to go on about misspellings and other errors when I review books, I thought it was fair to point out that I found two after proofreading this post and then pressing “Publish.” Now fixed. Sheesh!

New Terrain Arrival From Galladoria Games

A few weeks ago I contacted Kevin from Galladoria Games on the Dwarven Forge forums. There is a thread on there about his company, with almost universal acclaim concerning the product and customer service. I had some lingering disappointment over their Kickstarter from a few years ago, when I was shorted a few pieces and a few others had some casting problems. I had contacted him at the time, with pics, but told him to take his time as he was having big problems with fulfillment. Things slipped through the cracks, and I never got replacement pieces.

Rather than whine about it on the thread, I contacted him privately. His very professional response shamed me a bit, and he made a generous offer to me.

That Kickstarter had been a near disaster for him under his original company, called Forge Prints. It’s all documented on their Kickstarter page for the Adventurescapes campaign, and I may talk about it later. But in having the discussion with Kevin, I was reminded just how much he fought to deliver on the campaign, and what it cost him.

Kickstarter is littered with failed campaigns, projects that took in a lot of money and then failed to deliver because the people were not business people and did not appreciate what it took to fulfill on your commitments. Most of these people end up just folding and walking away from their campaigns when things go south.

But Kevin stuck with it, facing and beating problem after problem, even as his partner bailed on him. I remember now that I was very impressed with his drive and integrity, and that is why I shrugged off the missing pieces of terrain. I had forgotten that over the course of the last couple of years, and was glad that he reminded me of just what he went through and how he ultimately triumphed.

Kevin told me that he was very glad that I contacted him concerning my lingering disappointment, and offered me a gift certificate that was far more valuable than the missing and miscast pieces from the old campaign. I felt tremendously guilty…but still took him up on the kind offer.

I also offered to do an interview with him, to help get his and his company’s story out there. I sent him a rather comprehensive list of questions, so we may or may not hear back from him! No worries if he declines, of course. I’ll still spread my impressions of the two products I recently ordered from him

Which arrived this morning! Behold!

Continue reading “New Terrain Arrival From Galladoria Games”

Thoughts on Resurrection Magic in Gaming (and Fiction, Kinda)

Right from the first publication of the Dungeons & Dragon rules, there were spells to bring a dead character back to life. Clerics had the 5th level spell Raise Dead, which instantly raised a slain character, though they had to spend two weeks recovering from the ordeal. There was also the 6th level Magic-User spell Reincarnation, which brought back a dead character, though in a different form based on their alignment.

So bringing a dead character back to life has always been a part of D&D, and most of the games that followed.

I never liked it. Probably due to my preference for sword and sorcery, in which death was final. There were some very few exceptions, like Xaltotun the evil sorcerer in the only Conan novel, The Hour of the Dragon. But this was not a good thing, of course, and in most other stories that bring characters back from the dead, it is pretty hideous. Those characters are changed for the worse.

Fiction and gaming are different, of course. D&D being a game, the inclusion of resurrection magic to continue the life of your dead character makes sense, in the context of being purely a game.

But I still don’t like it. Life is precious. Being able to resurrect a character makes death an inconvenience, and devalues how precious life is. Even, for me, in a gaming context.

I was recently reminded of this by my buddy Rick when he remarked, on the Lead Adventure Forum where I also post the Greywater Chronicles, that Greywater is a tough place with characters getting killed, this in particular reference to Stu the caprian. This was just an observation, he was not advocating anything.

It’s true: Greywater is brutal. Many of the characters who have appeared have died. But I think they have all shined the brighter for it. And the threat of death in every engagement adds tension – or at least, I like to think so!

There was a discussion I had with a guy on the old Necromancer Games forum in the late 2000s. I forgot what set him off, but he went on at length about the glory of last stands and sacrificing your character for a higher ideal. Which I agree with; that makes for dramatic gaming.

But then he continued by saying that you could just whip out the Raise Dead scroll and continue on. He did not see the irony. I pointed out it wasn’t really a sacrifice if you know that you will get raised a few moments later, and the act as a sacrifice becomes meaningless. He got rather angry, and accused me of not understanding valor and a bunch of other unhinged accusations. Gotta love internet chats.

I obviously left the conversation at that point, but it did illustrate to me, again, how resurrection magic devalues not just life itself, but the magnitude of a character’s actions done in the face of imminent death. If all you have to do is push a button to come back to life, you are not sacrificing yourself.

Gaming is a pretty big tent, room for all kinds of ideas. I understand losing a 10th level character hurts. It is just a game, after all, and the magic to bring the character back is as old as the game itself. I really don’t have a problem with other people including it in their campaigns.

But I’ll stick with my life is fragile and precious view, where there is no raising of the dead. Unless it is an utter abomination, like Xaltotun.

David Hargrave, the Dream Weaver of Arduin

A chance post on the lead Adventure Forum reminded me of David Hargrave, one of the prominent gamers from the California scene in the mid 70s to the late 80s. I cane across him through his first three books, the Arduin Trilogy, which looked strongly like the original 3 D&D books right down to the brown covers. Technically, you could just his three books for gaming if you were experienced, but in reality they were used to supplement D&D campaigns.

The first three books, and the later ones – there were 9 by the time he died in 1988, in addition to adventures and other materials – gave some detail on his campaign world of Arduin. It was one of those early kitchen-sink gonzo campaigns, which, while ostensibly based in on the traditional medieval fantasy paradigm, featured technology and spaceships and aliens and multiple dimensions. Similar to Judges’ Guild’s Wilderlands setting, but with the weirdness turned up to 11. An average adventuring party might be comprised of an Amazon, a Techno with a ray gun, an insectoid Phraint, and a dwarven gladiator. Variety and experimentation with rules and concepts were the backbone of Hargrave’s game.

I remember my cousin David had those three books first, and I found them tremendously inspiring reading through them. Most of the adventurers were shown getting killed by strange monsters, and all the variant rules and classes and wonderful illustrations and bizarre world lore were too damn cool. The lists of known dungeons in the back of the first book, listing how much each had been explored, built a longing in me to create such a worthy roster of hideous locations. All the extolling of dead companions and the few successful adventurers sang to me of a vivid world. In fact, Arduin was part of the Multiverse as he explained it, and that may have been one of the first times such a concept was used in gaming.

There were some controversies, and maybe I should have turned this into a research piece; but there are already a few out there on the net. I just wanted to give a shout out to a gamer whose works were inspiring and influential on me.

There is a company that has kept his work alive, Emperor’s Choice, through reprinting his original books and editing other documents into new books. They have an atlas of his world of Khaas, which contains the lands of Arduin. they also sell some minis of his stranger monsters. I am very glad to see that his vision is still being sustained in this age of gaming.

Dave passed away in his sleep from heart complications and his diabetes, according to Wikipedia, in 1988. The Us Army vet who had served for 6 years in ‘Nam was only 42.

Hoist a mug of Rumble Tummy’s Ale to the Dream Weaver, and all who stood against the tides of Chaos on Arduin and everywhere in the Multiverse!