Retrospective: Pulp And Dagger Webzine

I have remarked on this site before about how I prefer handling hard-copies rather than reading off of a compu-screen. Ironic, I know, since my Greywater Chronicles are only available (for now) on the compu-screen.

But when I first started getting on the web circa 2000 – a bit late, I know – I enjoyed devouring all the resources that were newly available to me. Reading off a screen was yet to be a mild irritant, so I relished all the information and websites that I came across.

One of the most interesting to me was Pulp and Dagger, a pulp-style fiction webzine run by Jeffrey Blair Latta.

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Review: The Best of Heroic Fantasy Quarterly Volume 3

So we are up to the most recent installment of HFQ’s Best Of anthologies. This is the best collection yet. As usual, there are both stories and poems; I am just reviewing the stories here. And, also as usual, I will try to keep spoilers to a minimum, and when I do include them, put them in parentheses (like this).

EDIT: Please see note after the following paragraph!

I’ll open up with my biggest disappointment here: the handling of the interior illustrations. There are a lot of great black and white illos, but they are all pixelated. For me, this ruins them. The black and white art should be crisp, but it is fuzzy and indistinct with tiny squares. Not sure how this happened, but it would have been better to have left them out entirely in my view. The artists deserve better than having their art presented like this. Obviously, it was a mistake, but I wonder how it slipped through without notice in the proofs? Or maybe the error was at a later stage in the printing.

EDIT: Editor Adrian reached out to me after seeing my review. Some of the early pre-production copies had the pixelation issues, which they worked out. All the published copies have crisp artwork, as was intended. When he sent me the review copies of the three volumes, he unwittingly grabbed one of the early, “not-ready-for-prime-time” copies as he described it. He offered to send me a new copy with the correct artwork, but I declined, as it appears I have a collectors’ edition! So please ignore my complaint above. I have left it for the record, but be aware that any copy you order will have the very nice artwork unmarred.

The cover illustration, however is not marred by the production process! It is another great cover by Robert Zoltan. Not quite as good as on the previous volume, which was bloody awesome, but it is still moody and inspiring, with subtle colors.

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Skelos #4 Arrived Today

This is noteworthy, as the Kickstarter that funded the first four issues of the magazine happened in 2016. This issue is a few years late from the original ETA, and six months or so late from the last Kickstarter page Update. Others from the campaign are still awaiting their issues, and some are still awaiting their third issues as well.

It’s easy to be snarky because of the tardiness, but ultimately that serves nothing. I know the publishers had some problems outside of the magazine, and it seems like they got in over their heads on this project, for whatever reason. I am simply glad to have finally received my copy.

I have enjoyed the first three issues. Some solid stories, and a few clunkers. What I really liked was the diversity of genres, from fantasy to sf to horror. This is a Sword & Sorcery blog primarily, but I’ve covered other stuff and I’m a fan of a lot of genres. Skelos supplies a broad range of interests; maybe too many to be successful, maybe not. Anyway, I’m looking forward to eventually reading it.

I say eventually, because I have some other projects I need to read and review. I just started the The Best of Heroic Fantasy Quarterly 3 (the first story is simply awesome), and after that, I will go over the second edition of Dice or Die, which I was kindly sent. I’ve been reading slowly this year, compared to previous years, savoring things and trying to be more critical of my own response to what I review.

So it will probably be May before I get around to reading and doing a review on Skelos 4, since my plate is full with other projects as well. Maybe I’ll talk about the other, earlier issues, then; I think all three of them had been published and sent before I started this blog almost three years ago.

I just wish to say Thank You to Skelos Press for seeing this project through, and I know you’ll eventually complete it for all of your backers.

Review: Tales From the Magician’s Skull Issue 5

Got this a couple of months ago, finally getting around to reading the stories. As usual, I’ll try to avoid major spoilers; when I mention something that may be spoilerific, I’ll put it in parentheses so you can breeze by it if you want.

There is a nice cover by Sanjulian, and it actually matches one of the stories in the issue. A small thing, but I like when that happens! Then a page of editorializing by Howard Andrew Jones, touching on Covid’s impact and how it changed plans for conventions in 2020, and a quick rundown of this issue’s authors and stories.

A brief – and, for me, obligatory – note on typos. I found six or seven this issue. I think that this is taken seriously, and after looking a story over for the third or fifth time the eyes of an editor can glaze over, but I am looking forward to the issue when no typos wave at me from the page. I have asked this question before (to much silence), but maybe in this age of barely-literate social media posts, nobody except me cares about getting things right? Have standards been so reduced?

So first up is Pool of Memory by James Enge, another Morlock story. He’s one of the characters with a regular home here in TFTMS, which I am of course a fan of – both generally, and in this specific case. I have come to appreciate Enge’s creative situations and locales. I am still a bit left out from the emotional heft of the stories because I have not read the book(s?) featuring Morlock. There are references and characters that do not impact me as they are intended to. I guess at this point, that’s my fault; but then again, the stories appearing in this mag could maybe be given some more internally relevant continuity? That was certainly the case when he lost his hands…Anyway, this story is a bit of a commonplace set-up – “I don’t know who or where I am” – that has the potential to go south pretty fast, but instead I was drawn into it as Morlock tries to remember who he is and figure things out. It was cool seeing his innate curiosity manifest through the fog and how his investigative methods took over. Great visuals, and a well-described bizarre climax raise this story high. There is a bit of help with an object that makes things clear, but it was Morlock’s unorthodox investigation that discovered it and his reasoning ability that allowed him to apply it, so it’s cool. The sad note that the story ends on somewhat paralleled my own as I don’t know who Goldie is exactly to Morlock or what the Wardlands are, but things are explained adequately enough to understand the impact upon Morlock.

This is followed by The Guardian of Nalsir-Fel by Adrain Simmons. It is an Arabic/Mediterranean flavored fantasy. The two primary characters are street-performers of a slightly roguish bent who are involuntarily caught up in a plot they do not quite understand. I really like that the impulsiveness of one of the characters causes things to go awry from the start (as someone who could have been the major villain in the tale is killed pretty early) and they must launch a rescue without a clue where to start. The distract-them-with-an-uproar-while-I-enter-the-building-unseen scheme is a pretty standard trope at this point, and the solution to the facing the monster at the end literally fell into the character’s hand, but neither were particularly jarring. Not sure if these characters have shown up anywhere previously, as one of them remarks he had never killed anyone before (in Sword&Sorcery, that usually indicates the first story in a sequence, as there are a lot of killings), but I’d definitely like to read more set in this world. A solid story.

Next we have another recurring character, John C. Hocking’s Benhus the King’s Blade in The Corridors of the Crow. I have enjoyed all of the Benhus stories, there has been one in each issue so far (and one in Skelos with him as a much older character, which may or may not be canon), and the only reservations I have expressed are about his gadgets getting him out of jams too often. That’s not the case here (though his super-knife does end one violent encounter). The mood is very strong in this story. The enforced mystery of the party’s destination is laid on a bit thick (because Benhus doesn’t know where they are going), but it doesn’t really detract and just underlines how Benhus is still not sure of himself. We again get some compelling supporting characters; I would like to see a few of those we have encountered before make a return appearance or two. That being said, we do see the impressively powerful King Numar Flavius again, and Hocking manages to inject menace into almost everything he says or does. Again we are shown a glimpse that Benhus is not particularly a decent person, as was the case in the first story, and those particular events come back to not just haunt him, but threaten him. A pretty strong ending, and Benhus uses his head to end a situation that probably would have killed him, which is nice to see.

Road of Bones by Violette Malan is next up, featuring her returning characters of Dhulyn and Parno. I really wanted to like this tale, given how disappointed I was in the other two that have shown up in the magazine. And I did, initially, with a pretty solid set-up. But things got convoluted as the story developed, in both action and plot. I admit up front time travel makes my eyes roll, and accomplishing it through a vision with poor rationalization (Parno appears in Dhulyn’s vision while simultaneously being awake on watch; so therefore, surely, the younger version of the secondary character can come out her vision of the past to co-exist in the real present with his older self, right) does nothing to change that. There is a reliance on the reader being familiar with time paradoxes from Star Trek and/or Harry Potter (in fact one scene echoes HP strongly as they wait outside a door, hearing their voices in the room beyond, not wanting to walk in on themselves). The only action scene is practically lifted from Leiber’s Lords of Quarmall, and the villain has no menace and is dealt with rather easily and unconvincingly. On the plus side, Malan’s quality of writing is pretty good, and the Pathos of Sundowner’s is handled well and sympathetically. I have to wonder if this ability to bring people out of the past by having a card-induced vision about them will be any kind of major turning point in the series, as it logically should, or if it is just a throw-away plot device for this single story.

Then we have another Elak of Atlantis story by Adrian Cole, Dreams of a Sunken Realm. I’ve read three stories of this revitalized series before, to mixed feelings. This story continues that opinion. Cole has been around a long time and is a solid writer, but this is not his strongest work. There are clearly efforts to make it read/sound like a pulp tale from the past, which I do like. There are some cool visuals of Elak and crew being under the sea, and a past cataclysm. But the dialogue gets weak in a lot of areas (for example, Elak’s command to “Use all the oars!” when the ship has been getting pulled away from its course; they probably would have been already, and the statement lacks the heft of Conan’s “Row, you dogs!”) and the author’s voice is very thin at points (for example, in describing a being met under the sea, the webbed fingers are “Possibly used for swimming.” Ya think? The next sentence describes them as gleaming as if from water, “probably being amphibious.” Ya think? Given the circumstances, these hedging words are unnecessary). So Elak’s crew gets pulled under the waves by an ally for an info-dump, then they go back to their city to prevent a similar cataclysm to what they were warned about. The climax is interesting, but I have to wonder why the MacGuffin that allowed them to win here did not work for the guys who had it in Lemuria? Maybe because there are a few less evil gods now than then – but it is stated that this is a cataclysm to destroy Atlantis. In the motion-picture tapestry that they watched depicting the destruction of Lemuria, the red MacGuffin never even showed up. It shows that the author has some passion for the characters and series, and there was plenty of action, and the pacing was outstanding, but I didn’t care much for this story.

Digression coming up – skip the next two paragraphs if you want to avoid a critic navel-gazing.

So that brings up a point in my mind regarding this story and the previous. If you expect to see problems, you often will whether they exist or not. Given my feelings toward the previous Dhulyn/Parno and Elak stories, am I reading things into them, magnifying problems? Or, are they really average or worse? I am pretty sure it is the latter, given the problems I have stated, but I do question myself a bit here. I have seen some criticism of some my stories/rpg adventures where a commenter latched onto a certain factor, and then blew it up so that it infected the whole (not saying I didn’t deserve criticism, just that it is easy to see one problem and then perceive everything as being flawed). We only have to look outside the window to see that lots of people believe a few documented instances of election fraud invalidates an entire election, or that if you believe racism is hiding behind every bush, you will inevitably find it.

I don’t like being critical; I was a B- college student in my English major, so I was not a strong student in the curriculum. So I do question my unfavorable opinions, and try to hold myself to standards when reviewing, particularly stories that don’t do it for me. But I have read (and written) fantasy and sf since the 70’s. I do have a good feel for these stories, and I can articulate what works and what doesn’t. This is inherently subjective, but I do think there are some objective mileposts in stories. But seeing as how the editor of the magazine included these last two stories, maybe I’m wrong about something somewhere. Not that inclusion in this magazine means I am wrong about their quality; only that the editorial vision here is different from mine, at a minimum.

OK, enough of that crap. If I had any sense, I’d delete it. But it does tie into what is being done here…so I’ll leave it out there so people can pick me apart as I do the authors here. It should be clear to those who’ve followed along for a while how seriously I take myself (cf. The Greywater Chronicles).

The last story in the issue, Demons of the Depths by C. L. Werner, is a Japanese fantasy tale about the demon-hunting Samurai Shintaro Oba. This is a very strong tale. The mix between action, plot, and dialogue is pretty much perfect. There are other stories in this series, I take it, though I have not read them, but you don’t need to have. Everything you need to know is revealed without an infodump. The author’s voice is really good; most Western authors tend to write simply when writing Asian fiction, but Werner doesn’t. Not that the prose is florid or anything, it just feels natural, and I like it. The enemies are diabolical and tough, and there is a hard realization for Oba at the end. Duty and Honor are articulated – a must when writing about Samurai – but done subtly without drawing overt attention to the topics. I want to read more about the ronin Oba.

The last significant piece is a profile on Howard Lamb by the editor Jones. This is a great article, and made me wonder why I never picked anything by Lamb up, despite being aware of him for most of my life. I seem to remember a profile in an early issue of the Savage Sword of Conan. Before the year is out, I will get some of his stories.

And there we have it. Overall, this is another strong issue of the Skull, even with the stories I didn’t like – as usual, the whole is greater than the sum of the parts. I have one more issue on the subscription that I went in for; pretty sure at this point I’m going to extend the sub.

You’ll certainly enjoy this issue! Use all the oars!

Review: Best of Heroic Fantasy Quarterly Volume 2

I am publishing this two months later than I intended. My reading has slowed a bit – well, a lot – and I’m not sure why. But I enjoyed reading this volume in chunks, though. My apologies to Adrian and the authors for savoring their work!

As before, I will try to avoid most spoilers, and those I include will be in parentheses, so skip those sentences if you intend to read the stories (which I recommend)!

And again there were a lot of poems in this volume, which I don’t review here; see the review of the previous volume for an explanation.

A quick word on typos – I only remember one from Volume 1. This volume has quite a few more. Given how many I seem to generate myself, and the general decline of standards in the publishing industry, I guess this is not as big a deal as I have made it out to be in the past. But it did stand out to me in contrast to the previous collection. The odd thing here is that they came in bunches, usually within a single story; for instance, one story toward the end had a bunch of typos that consisted of no space between two words – likethis. Another story had some commas in place of periods. Most stories had nothing that I noticed, though.

This volume has a great cover illustration by Robert Zoltan. There is no story to match it inside, unfortunately, but it sets a tone. There is a very brief introduction by Mark Finn along the lines of “The King is dead/Long live the King!” variety. Maybe I expect too much from an introduction these days? I’m not asking for a Lin Carter-type exposition, but…well, maybe I am.

The first story is Demon-Fang by R. Michael Burns, and it features a character from Volume 1, Hokage. I have stated before that I love recurring characters, so this is nice to see. The story is good, but solved a little too easy for my tastes (killing the mystic leader kills all of his mystic army). As in the story in the last volume, the author has some unusual turns of phrasing; sometimes they work (“At once his gaze snagged on a certain tangle of shadow behind a spray of bamboo.”) and other times it grates (like using the word “bloom” twice within a couple of pages of each other; either use was OK but using it twice calls attention to itself and took me outside the story). That is minor, however. I like the character and the godling that follows him around, and I am glad to see the author is developing some novels based on them.

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Dice or Die, 2nd Edition

Personally, I thought the first edition was great. Evidently there was some feedback that the work was a bit too theoretical in places. Maybe; but the book encourages you to create your own world, even as it gives concrete examples of the author’s own world-building. I think it was already pretty close to perfect.

So kudos to Mr. Knoepfle for taking criticism seriously and trying to improve on an already great work. I don’t think it needed it; the book already gets your neurons firing. Original D&D is already a bare bones system, so if you work with that, I don’t get criticism that this book is too theoretical in places. But again, the author responded, and produced a second edition. Not sure how it’s changed, but if you did not get it earlier, I certainly recommend you do so now.

It is just a great read, even if you have no intention of creating your own world, for it gives an understanding of how a game world simply fits together. It can be just as inspiring for a player as it is for a dungeon master.

The book is on sale for a few days. If you put it in your cart from the link below, and buy within 24 hours of doing so, I get like 3%, at no additional cost to you or the author. Help keep my robot drones in the air and spying on the world!

Swords Under Distant Suns 2020 in Review

First off, I got 12 issues of The Greywater Chronicles completed, numbers 7 through 18. Pretty happy about that, and I feel the quality in craftsmanship got better as the story went on. This was right on the heels of the Shades’ Hollow game and comics, which finished up early last year. Some of the survivors from there showed up in the Greywater Chronicles. We’ll see where we go from here, but Aramaim did say she was coming for K’Tuuluu…

I got a lot of reviews done this year, of stuff old and new. The reviews have been among the most popular posts, as those of current books have been linked to a few times. I had hoped to have a review of The Best of Heroic Fantasy Quarterly number 2 up by now, but running a bit behind. Probably still a week or so out. I also received Tales From the Magician’s Skull number five, so something about that will show up later this month.

I got a pretty strong adventure for Dark City Games finished, Uprising! Playtesting revealed one thing that needs to be improved; I am working on that today, so the adventure should be out early next week.

Speaking of DCG, we had a conversation about having an iconic world. I created the city of Redpoint in one corner of the old Tyrin map, but I am thinking something a little different. I’ve created adventures all over the city and the Stormspeake Peninsula that it is set in. I had hoped others would contribute to a shared game world, but it never really panned out. I am creating a document today for George to look at; I’ll keep you posted on that.

My fiction writing was thin last year; as in, no stories completed. Gah. Lots of ideas, though, that I hope will be the basis for a strong fiction year. My goals: one novel, four stories. Again, we’ll see…

I got a lot of terrain painted this year. I have more than I will ever need now, and I am unlikely to get much more. A couple of specialty terrain things, and I may make a few pieces myself. I have an idea for Beholder corridors.

For a stretch, I was posting almost every day here. I enjoyed that. I’m not going to let myself get too sidetracked from the blog in the future. I’d like to maintain at least four posts a week here. Starting now!

OK, there might be a few other things I missed, but I think that is it from my fiction and gaming cult perspective.

I hope you all have a wonderful year!

Bret

Review: The Best of Heroic Fantasy Quarterly, Volume 1

Heroic Fantasy Quarterly is a webzine that comes out – you guessed it – every three months. It usually features three stories and one or more poems, a cover picture, an editorial, and sometimes another feature or two. It has been going since 2009. I am not a big fan of reading on the compu-screen, but I check it out pretty regularly as the quality is some of the best on the web.

Recently one of the editors, Adrian Simmons, contacted me after reading one of my reviews of Tales From the Magician’s Skull (#4 to be precise) and asked if I would be interested in reviewing their Best Of anthologies. This, despite the enormous number of typos in that review (note to self: fire my editor). I joyously agreed, and a week later the three published volumes showed up at my door in glorious paperback.

So three full disclosure/disclaimer thingies:

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Review: The Sowers of the Thunder by REH

I got this book in a lot off of Ebay a few years ago, and just now got around to reading it. It is a 1979 Ace paperback reprint of a 1973 Donald M. Grant hardback, with a lot of illustrations by Roy G. Krenkel throughout the text; the cover is by Esteban Maroto. Krenkel wrote an introduction.

Let me first say that outside of Conan, this is my favorite Howard writing. It has the vitality and intensity that is present in Conan, and is missing in some of his other pulp fiction, like the humorous boxing stories and Westerns. The Frank heroes are all borderline larger-than-life. I really enjoyed this collection of four stories. These stories take place in chronological order.

The first is The Lion of Tiberias. It deals with the Muslim conqueror Zenghi, and the events leading to his downfall.. There is a grand escape by a powerful Frank and a chase that leads to a siege of a lone desert castle by a vengeful Zenghi; and another vengeful figure catches up with the conqueror there. A solid tale that lays out the groundwork of the Frank-Muslim dynamic during the time of the Crusader states – usually as enemies but often as allies – as well as pivotal role that the Frank heroes will take in all of these stories.

The second is the titular The Sowers of the Thunder, and it is a long tale of the ousted Irish king Red Cahal and the Muslim warlord Baibars. Baibars is fascinating, portrayed as a massive, charismatic man who ventures among his people in disguise, encountering Cahal twice in that situation, including at the Kharesmian sack of Jerusalem. He and Cahal are first allies, then enemies as the story moves toward an apocalyptic final battle. The depictions of the cultures are visually striking in this tale, as is the last battle and Cahal’s final efforts.

The Lord of Samarcand follows, and features Timor/Tamerlane, one of the greatest of the emirs and responsible for slaughtering 17 million people, nearly 5% of the world’s population in his empire building. Another outcast Frank becomes his tool and leader of his shock troops. This tale in particular has a growing melancholy and nihilism, which the characters recognize as they march to a seemingly pre-ordained bloody climax. The grim siege in frozen weather that dooms the characters is particularly vivid.

The last tale is The Shadow of the Vulture, and sets the stage for and follows the Turkish siege of Vienna. This tale is notable for featuring the original Red Sonya, and she is striking when introduced as she curses over a canon that she fires at the besieging Turks. She ends up saving the main character twice during the siege, and comes up with the plan to defeat the rampaging Mikhal Oglu, who is known as the Vulture. Another great story that explodes with character and action.

As I said earlier, this is a great collection. It will offend many people given its subject matter, more so now than when the stories were published and reprinted. But I think you can enjoy these stories without doing the “context of his times” thing; they are bold and uncompromising in their summations of those bloody times. They are of course fictionalized accounts of real events, and some of the Frank heroes given roles that were filled by others historically, but they resonate with the powerful storytelling of Howard at his best.

Review: The Coming of the Horseclans by Robert Adams

If you were a fan of Sword & Sorcery in the late 70’s and 80’s, you saw the Horseclans novels every time you went to the fantasy/SF section of any bookstore. It helped that his name started with A, so the entire upper left quadrant of the shelves was his. There were 18 of them by 1988, and two more collections penned by other people.

I had read the first one, Coming of the Horseclans, sometime in high school and wasn’t crazy about it. I couldn’t remember why, though. With Robert Adams’ death in 1990, the series disappeared from the shelves. I still remembered it and thought about it every now and then, as it did have a big following. I recently came across a lot of the books that I had bought some years ago, in my constant re-browsing of my stacks. I decided I’d give the first one another try.

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