Kickstarter – More Issues of Tales from the Magician’s Skull

Just a quick note to let all three of my regular steadfast readers know that there is a new Kickstarter for more issues of the Magician’s Skull magazine.

I have already pledged. I really like the magazine, despite a couple of poor stories, because it is a big positive to have a well-funded vehicle for Sword & Sorcery tales.

I misread the pledge levels at first and went with the highest pledge level, the rather cool “Last To Be Immolated” level. It is a nine-issue subscription, with the added bonus of having my name on a list in one issue of the mag. The 9-issue sub costs $122; this level is $172. $50 is a lot to have my name on a list no one cares about. Joe Goodman has always been good at these marketing gimmicks, since he first opened up Goodman Games to provide third-party modules for the 3rd Edition of D&D back in the early 2000s. I’ll probably go back and change it to the base 9-issue pledge level, but for now I’ll let it go. It’s not like Goodman needs the extra $50 from me, or I need my vanity affirmed by being on the list; but its still kinda cool.

The Kickstarter runs for the next 16 days, and includes single, five, or nine issue subs. If you want to see S&S supported, you might consider pledging.

I am reading through Issue #6 right now, and should have a review of it in the next week or so (heard that before? Heh.).

I’ve tried posting links to Kickstarters before, and it usually gets gakked up for some reason. If this link doesn’t work, you can go to kickstarter.com and search “Magician’s Skull.” It will be obvious from there (knock on skull).

https://www.kickstarter.com/projects/devillich/more-tales-from-the-magicians-skull

Edit: OK, it just plays the silly movie. Here is the URL, which you can just copy and paste into your favored browser. Before going there, delete the space between the first “m” and the “/” to make it functional.

https://www.kickstarter.com /projects/devillich/more-tales-from-the-magicians-skull

Ode to a Gamer Long Gone

It was in 1978 that I discovered role playing games, specifically Dungeons and Dragons (White Box) and Melee/Wizard. But it wasn’t until the following year that I actually played face to face with another human being. There were two guys I played with quite a bit early on, John (who may or may not want his last name here) and Dennis Brown.

Dennis always had a big smile. He got picked on by the other Black kids pretty often, and I didn’t realize until a year or two later that it was because he was gay. I just thought he was an outcast geek like me. But when we played D&D, none of that stuff mattered, anyway.

He was a thoughtful DM, one who gave you plenty of rope with your characters until it suddenly tightened from all of the decisions you had made. He killed my earliest favorite D&D character, a ranger with a legitimately-rolled 18/78 Strength. A giant toad swallowed him. He had a vaguely-developed campaign world, but since I was usually the DM he didn’t put too much into it. As a player he liked to challenge the fantasy tropes I took for granted in putting my world together. He made me a lot better DM and gamer overall, as he forced me to think and justify people and history.

Dennis was a year older than me, and left Lindsay Jr. High a year before I did. He went on to Bethel High School, and a year later I went to Hampton High. We didn’t see much of each other during those high school years, as transportation was an issue. I remember going by the apartment he lived in with his mom and playing one afternoon. He had that Hildebrand poster with the unicorn standing above a reclining woman, the glorious sky behind them, tacked up on one wall.

During my college years, we drifted apart. I didn’t game much in those summers, though I was in a pretty intense Champions campaign back at Emory & Henry during the fall, winter, and spring. I don’t think it was until a year or so after I graduated that Dennis called me up out of the blue. We got together quite a few times the next couple of years, sometimes playing a casual D&D campaign where I DM’ed, but mostly just hanging out over a few beers, laughing about older days and our views on life.

Dennis was struggling at making a living. He moved a half-dozen times or so, from one apartment to the next, living with a variety of roommates. But he was always positive, always flashing a big smile. I hung out with him and some of his gay friends a few times, and thought he was in a good place with people who cared about him.

But he moved out to California, in 1992 or 1993. It is strange, but I don’t remember how I found out. He might have told me was leaving, or I might have heard from a mutual friend before or after he was gone. To this day, I don’t know why he left. I never got a chance to talk with him after he moved out there, so I have no idea where he ended up.

It was at the end of 1993 or in 1994 that I saw his obituary in our local paper. I was stunned. But the grainy picture was clearly him, and the description left no doubt. There was no cause of death listed. Come to think of it, maybe that obituary is where I found out that he had moved out west.

I thought of his mother, but I did not really know her at all, and there was no contact information. There was just an address to make donations. It was an AIDS research hospital or clinic. Maybe that’s how he died; I’ll never know.

I have thought of you as the years stretch on, Dennis. You were a good friend, and I wish I had been a better one to you. You taught me a lot about role playing, but more importantly opened my eyes and mind to many things in life.

Not sure if anyone else still remembers you or misses you. But on this gray morning nearly 30 years after last talking with you, I sure do.

The Night Below: One of D&D’s All-Time Great Adventures

There have been a number of iconic Dungeons & Dragons adventures over the years. The first epic campaign, consisting of G1-G3, D1-D3, and Q1 is probably the most well-known mega-adventure. You start off against raiding giants, discover a conspiracy that leads you into the depths of the earth, and then travel to a demonic plane to beat up the drow goddess Lolth.

Other adventures that are generally accepted as incredible are Tomb of Horrors, Dwellers of the Forbidden City, and Ravenloft (although many trace the concept of railroading to that adventure – erroneously, as D1-Q1 is obviously a railroad). The Temple of Elemental Evil is mostly considered to be a classic. Dark Tower and Caverns of Thracia by Judges’ Guild. There are some modern classics that I am not really familiar with, but whether they are really any good or just included because you MUST have some recent efforts mixed in with the greats is up for debate. Not here at this time, though (unless you feel compelled to make a case in the comments). Necromancer Games had a few that I consider classic, like Tomb of Abysthor, Vault of Larin Kar, and Lost City of Barakus; they all have an older-style feel to them.

And I am no doubt leaving out some that I’ll think of later with an emphatic, “D’oh!”

But I think maybe the coolest of all was the Night Below. Your party of first-level adventurers goes to a backwater shire on a delivery job, and gets drawn into a large, dark plot by vile creatures. It eventually leads underground to an epic trek (similar to D1-D3) where you must overcome many obstacles to arrive on the shores of the Sunless Sea, and then the hard part starts.

Continue reading “The Night Below: One of D&D’s All-Time Great Adventures”

Happy Birthday, Dave Arneson, 1947-2009

Dave Arneson was born on today’s date in 1947.

He was a big miniatures wargamer in the late 1960s. He became central to the Twin Cities gaming scene, and then the wider scene in the upper Midwest, joining the Castles and Crusades Society where he met Gary Gygax.

Braunsteins were wargames developed in that area, focusing on a 1:1 figure ratio rather than massed armies, and focused on intrigue. Arneson developed the idea further, moving into the fantasy realm. He created the Blackmoor game, featuring characters that adventured in the dungeon beneath the castle of Blackmoor, as well some wilderness adventures and battles.

Gygax heard about this kind of gaming, and one snowy day Arneson ran Blackmoor for Gygax and a few others at the latter’s house in Lake Geneva. The two exchanged notes, and developed the rules and concepts together and independently.

There are lots of partisans in the two camps of who did more in developing the rules that became Dungeons & Dragons and who deserves the most credit for its creation. I don’t care about that kind of drama; it’s pretty clear that they did it together, despite later legal claims.

At any rate, the initial role playing concept was more-or-less developed by Arneson from the early Braunstein games. And for that he is one of the founders of what has become role-playing.

So thanks, Dave! And Happy Birthday. Wish you were still around.

Are you there, internet? It’s me, Bret.

It’s been a month and a half since my last post – sheesh! So I guess this is another one of those “what I’ve been doing during my extended silence” posts.

Primarily, I have not been reading or gaming or doing anything sword & sorcery-related. Been on a music kick the last couple of months, as my buddy Scott and I push to finish recording our latest album (well, EP – that’s the length we’ve been recording our last few albums).

I’ve never been a pedal or effects kind of guitar player, just a straight-up distortion guy, but at 55, I’m suddenly getting interested. So I have gotten an analog chorus pedal (MXR M234) and an Echobrain analog delay pedal (TC Electronics). Not messed with them yet, but later today I will.

Continue reading “Are you there, internet? It’s me, Bret.”

The Return of Mars Miniatures

Some of you might remember my dolorous post from last year on the blog Mars Miniatures. Simply one of the greatest blogs on the whole damn net. Mar took some Middle Earth lore and ran with it, adding in Warhammer and Aliens and Harry Potter and Game of Thrones and whatever the hell else he felt like throwing in. It was totally glorious mashup of gaming and pop culture and classics. The basis for everything was the Moria Reclamation Project, the return of dwarves under Balin to Moria.

One of the most inspiring places on the whole web, and obviously the one of the pillars of inspiration for the Greywater Chronicles.

Then he fell silent for a long time, with things still unfolding all over Middle Earth. A year later he posted a sad update. His had had a stroke and his health was bad and his eyesight had failed, and he could no longer maintain the blog. He sold all of his fabulous miniatures and terrain, and he laid out how he envisioned the games and plots playing out. And that was how he wrapped up his blog.

It hit a lot of people pretty had, not just because of the incredible work, but Mar was a genuinely good guy. I never interacted with him, but I saw how he spoke with some others, and as you were drawn into his narratives, you felt that you really knew him. So I did a small tip of the hat on this blog. The link to his blog is to the right, under my blogroll thing.

But earlier this month, he posted on the Lead Adventure Forum, where I first found his fantastic gaming. His health was improving, and his eyesight had returned somewhat. He moved and was in a better situation. Great news.

And now he is getting ready to game again. He will not be picking up where he left off, as all of those figures are gone. But he is picking up in the 4th or 5th age of Middle Earth, and has painted a few figures and already started the mashups (the two characters he has created are both in debt by virtue of their family ties to Gringott’s bank. Hah!).

Check out his blog for the first few posts of this new journey. And check out his old stuff, too. You will not be disapointed.

Welcome back, Mar!

Mars Miniatures

Retrospective: Pulp And Dagger Webzine

I have remarked on this site before about how I prefer handling hard-copies rather than reading off of a compu-screen. Ironic, I know, since my Greywater Chronicles are only available (for now) on the compu-screen.

But when I first started getting on the web circa 2000 – a bit late, I know – I enjoyed devouring all the resources that were newly available to me. Reading off a screen was yet to be a mild irritant, so I relished all the information and websites that I came across.

One of the most interesting to me was Pulp and Dagger, a pulp-style fiction webzine run by Jeffrey Blair Latta.

Continue reading “Retrospective: Pulp And Dagger Webzine”

Still Swingin’ a Sword

So I triumphantly committed to three more years of this blog…and promptly went radio-silent. Sheesh!

I am very fortunate to have a job, part-time as it is. I am writing boating blog posts for an outdoors and small living website. All of these blog-writing tipsheets tell you you should be able to crank out a 1,500-2,000 word article in a couple of hours. But in reality, it is over twice that for me.

I want to do a good job, and there is a lot of research to put in to get accurate information. I avoid fluff in my writing; I want every sentence to count. So I put in a lot more time than the average blog-for-hire writer evidently does.

And that leaves me mentally drained by noon. I am only producing 3 or 4 stories a week, and not making enough to live on, but it often leaves me feeling like I’ve worked a 10-hour day.

Not saying this for sympathy – I know life’s tough for everybody. I just need to power through it like everybody else has to.

Just making an excuse the last month’s silence.

That should be changing shortly, though.

The next issue of the Greywater Chronicles will be out within the week.

I have been reading through Skelos #4. I may do a partial review, as I am probably not going to read all of the issue. I do like what I’ve read, though.

A couple of other books and stories have been poking me in the face for attention.

I have an adventure for Dark City Games I need to finish.

And I have been wanting to get back into creating Sword & Sorcerous prose. The Sacred genre has been calling me recently. I have been thinking about writing my own Elak of Atlantis tale, from around the “Spawn of Dagon” time period, rather than the kingly years Adrian Cole is writing about. Or maybe Prince Raynor needs to get out of the prairie he has been riding across since 1939.

Or maybe I need to do another original character and world. Hmmmm.

At any rate, a lot of stuff yet to take form on this blog is in play. It looks like I’ll never be a fast writer, but I will be producing some quality writing for you guys pretty soon.

Thanks for sticking around!

Bret