Greywater Chronicles Annual #1

So I am undecided on what to do about my dead hard drive, and all the issues of the Greywater Chronicles on it. I will probably see if the data can be retrieved, as there is a lot of stuff I want on there, but it will be a while still before I can afford it.

As mentioned previously, issue #27 was just about done. I have struggled with either replaying the events of that issue, or waiting until I can have the hard drive examined. I guess at this point I am leaning toward replaying the issue and doing it all over.

In the meantime, I took some other plot threads in the megadungeon and created another issue. This is in the grand tradition of the Bronze age of comics, when there would be an Annual, featuring events separate from the current story lines of the relevant comic.

So without any further whining, here is the Greywater Chronicles Annual #1!

Edit: Now with click to embiggen! So click on the pages for larger versions!

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A Close Look at My Recent Haul!

I mentioned last week that I received a large batch of figures from a friend, who had received them from someone cleaning out their son’s old stuff. This was a major score. Nearly all of the figures are larger than my true 25 mm scale, but there are enough of them that I have a large base of the 28-32 mm scale now (particularly if I ever get around to painting my various Reaper Bones figs from the Kickstarters).

Anyway, I decided to show everyone the contents of the haul. And I did it in comic book format, to brush up on my skills.

I will need to figure out how to do the “click to embiggen” thing with the new WordPress software…

Hope you enjoy!

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A Card From Greywater…

I woke up this morning and my figures were already at work trying to make this card for you. So I lent my hand on the final editing.

Thanks for all of you who read the comic, and also to those who leave some comments. It is much appreciated.

Top of the season to you all!

The Greywater Chronicles Issue #26

Looks like I am back on a monthly schedule (knock on skull).

Lots happening in this issue,as we get up to date on some of the neglected plot lines. We check in on the drow survivors from last issue. And the nilithids strike back…

I listened to a bunch of different music while putting this issue together, as usual, but I want to mention specifically the new album from Ancient Empire, Priest of Stygia. Joe Liszt is a heavy metal demigod, laying down traditional metal riffs and hooks and lyrics.

I hope you enjoy the issue! If so, leave a comment, please! I get tired of deleting all of the vape lounge and hairstyle and like-proxy and lingerie spam comments. Give me a chance to delete yours!

And away we go!

Edit: I am trying to figure out a way to make the images bigger when you click on them. I have installed a plugin called “Simple Lightbox” and will be experimenting with it the next day or so with the cover page. If you click on it now, it opens it in a screen on top of the web page, which I want, but does not really enlarge it. Still doing research as to how to embiggen it some more.

Edit – Edit: I have figured out a way to make the images big when you click on them, now. Too big? You tell me!

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Thoughts on Resurrection Magic in Gaming (and Fiction, Kinda)

Right from the first publication of the Dungeons & Dragon rules, there were spells to bring a dead character back to life. Clerics had the 5th level spell Raise Dead, which instantly raised a slain character, though they had to spend two weeks recovering from the ordeal. There was also the 6th level Magic-User spell Reincarnation, which brought back a dead character, though in a different form based on their alignment.

So bringing a dead character back to life has always been a part of D&D, and most of the games that followed.

I never liked it. Probably due to my preference for sword and sorcery, in which death was final. There were some very few exceptions, like Xaltotun the evil sorcerer in the only Conan novel, The Hour of the Dragon. But this was not a good thing, of course, and in most other stories that bring characters back from the dead, it is pretty hideous. Those characters are changed for the worse.

Fiction and gaming are different, of course. D&D being a game, the inclusion of resurrection magic to continue the life of your dead character makes sense, in the context of being purely a game.

But I still don’t like it. Life is precious. Being able to resurrect a character makes death an inconvenience, and devalues how precious life is. Even, for me, in a gaming context.

I was recently reminded of this by my buddy Rick when he remarked, on the Lead Adventure Forum where I also post the Greywater Chronicles, that Greywater is a tough place with characters getting killed, this in particular reference to Stu the caprian. This was just an observation, he was not advocating anything.

It’s true: Greywater is brutal. Many of the characters who have appeared have died. But I think they have all shined the brighter for it. And the threat of death in every engagement adds tension – or at least, I like to think so!

There was a discussion I had with a guy on the old Necromancer Games forum in the late 2000s. I forgot what set him off, but he went on at length about the glory of last stands and sacrificing your character for a higher ideal. Which I agree with; that makes for dramatic gaming.

But then he continued by saying that you could just whip out the Raise Dead scroll and continue on. He did not see the irony. I pointed out it wasn’t really a sacrifice if you know that you will get raised a few moments later, and the act as a sacrifice becomes meaningless. He got rather angry, and accused me of not understanding valor and a bunch of other unhinged accusations. Gotta love internet chats.

I obviously left the conversation at that point, but it did illustrate to me, again, how resurrection magic devalues not just life itself, but the magnitude of a character’s actions done in the face of imminent death. If all you have to do is push a button to come back to life, you are not sacrificing yourself.

Gaming is a pretty big tent, room for all kinds of ideas. I understand losing a 10th level character hurts. It is just a game, after all, and the magic to bring the character back is as old as the game itself. I really don’t have a problem with other people including it in their campaigns.

But I’ll stick with my life is fragile and precious view, where there is no raising of the dead. Unless it is an utter abomination, like Xaltotun.

Renewed for 3 Years

Just a quick note to let both of you who were agonizing over the drama know: I have successfully renewed my web hosting with Bluehost, my original provider, for 3 more years.

I called them up last week to look for other options than the 18.00 a month they wanted to charge, and they were very easy to work with. The guy I spoke to found a coupon in his system for 12.00 a month if I did three years, for the same level of hosting.

It took a week to get enough money into my Paypal account, as there is a lag between transferring to Paypal from a bank account; the other direction is much faster.

Anyway, I hope to be more ambitious the next three years. Thanks for everyone who has been along for the ride!

Oh, yeah, some of my friends wanted to say a few things: